Homebrew no$gba 2.4a released!

  • Thread starter Thread starter spotanjo3
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saving is usually just a question of selecting the correct save type. Some games won't start with the wrong savetype selected, but others will start whatever savetype you select, but won't be able to load it later.

Different quesition: I'm running Big Brain Academy and in game, the emu shows 100%. The game runs very smooth. However the in-game timer take 3 minutes to go down from 60 -> 0. Is it supposed to take that long or is the speed still only 1/3
 
Rockmangames you must tell him to work on saves next version..
not only there's no save stat , lots of games .sav don't load or don't save. =\

No, I can't tell him to work on saves next time because he is work on them. What games ? Many of my games .sav does load and do save. I know some do not but many games do.
 
- nds/firmware: applies different mac addr to each machine with wifi-crc adjust
- nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
- nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
- nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0
thats mean firmware.bin is not needed for any roms now?
 
Can anybody Tell me the Save Type of 0626 - Gyakuten Saiban 2. I want to play it on NO$GBA but my save won`t load. Also how do i know the correct save type of a game?
 
I'm getting a hell of a lotta fatal crashes and memory bugs now. Mostly when changing/saving options while a DS rom is running.

Digimon Story Moonlight and Sunburst are running at 100% with great sound.
Naruto RPG3 still won't display the bottom screen.
 
Mario & Luigi - Partners in Time - Running real nice, good sound, good speed, only problem left is the transparency problem in battle.
 
Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe - Playable but transparency problems and blurring.

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Crash Bandicoot Festival (J) - Playable and slow.

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Deep Labyrinth - Playable and slow

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Dead 'n' Furious (E) - Playable

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Dragon Quest Monsters - Joker (J) - playable

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Nintendogs Lab and friends - playable and Set it to FLASH 256kbytes

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Lost in Blue - playable

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Lost in Blue 2 - playable

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Eragon - playable

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Lara Croft Tomb Raider - Legend - playable

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Digimon Story - Sunburst (J) - playable

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Digimon Story - Moonlight (J) - playable

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Hotel Dusk - playable

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Super Mario 64 v1.1 - playable

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Mario Hoops 3 on 3 - playable

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Megaman Battle Network 5: Double Team DS - playable

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Rockmangames, you can use printscreen without alt and it'll take a perfect screenshot of just the screens. Also, go into the options and set "GBA mode" to "VGA" (then save your settings) - I hate that washed out look
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For those of you having problems with save errors and whatnot - I find EEPROM 64KByte works with most games, it's only the odd one that I have to change. So set your save type to that, save your settings, and if you ever come across a game it doesn't work for, try a different save type and reset.
 
Rockmangames, you can use printscreen without alt and it'll take a perfect screenshot of just the screens. Also, go into the options and set "GBA mode" to "VGA" (then save your settings) - I hate that washed out look
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Yeah, I know but I liked this no$gba looking rather than one you mentioned. But, thanks!
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wow this emulator is coming along nicely. I'll be patient and hopefully they will have a final version of this emulator like those gba emulators.
 
wow this emulator is coming along nicely. I'll be patient and hopefully they will have a final version of this emulator like those gba emulators.

Why are you patient and hopefully ? What is your goal ?
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Other one:

Tak - The Great Juju Challenge - playable and slow

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FIFA 2007 - playable

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Winning Eleven Pro Evolution Soccer 2007 - playable

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Garfield's A TAIL OF TWO KITTIES - playable ( I do not know how
to play it. If you know..please drop me a comment and I can test to
see how far it is playable, thanks)

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Viewtiful Joe Double Trouble! - playable and slow

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Hey Rockmangames in the game Lost in Blue
where you need to blow to start the fire
can you get past it?

is microphone supported yet?

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