Hacking Nintendont

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Ok, then if I want to copy quickly my ninmen.raw save file without putting my SD from WIIU to PC and then back to WiiU can I use Wiixplorer?
I don't use it from the Wii times so I don't know if it's vWii compatible or if I need a specific version.
if you use individual saves for each game every game would ahve its own save file so usb only games would be on usb and sd games would save on sd instead of a multimemory card, that would help your issue.
 
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if you use individual saves for each game every game would ahve its own save file so usb only games would be on usb and sd games would save on sd instead of a multimemory card, that would help your issue.

Yeah I think so, the problem is that sometimes I play the same game on or off TV.
I think that I have to use again my older Wii to back up my 1019 real memory card with single game save backup.
 
Yeah I think so, the problem is that sometimes I play the same game on or off TV.
I think that I have to use again my older Wii to back up my 1019 real memory card with single game save backup.
why woudl you have the game on your wiiu and then the game on sd card? you can play on wiiu without using the gamepad too so you dont need to not use the vwii inject, just use to not use the wiiugamepad and use your cc,wiiupro or even wiiugc adapter and so on.
 
why woudl you have the game on your wiiu and then the game on sd card? you can play on wiiu without using the gamepad too so you dont need to not use the vwii inject, just use to not use the wiiugamepad and use your cc,wiiupro or even wiiugc adapter and so on.

I launch it trough USB loader GX (because I need different config files for each game because not all are compatible with 480p or Widescreen), and if it is injected it automatically set my wiiU classic controller pad pro as controller 2 (and wiiU gamepad as 1) and so I cannot use it.

@Cyan is possible to avoid this or switch pads?
 
I launch it trough USB loader GX (because I need different config files for each game because not all are compatible with 480p or Widescreen), and if it is injected it automatically set my wiiU classic controller pad pro as controller 2 (and wiiU gamepad as 1) and so I cannot use it.

@Cyan is possible to avoid this or switch pads?
if you say no to wiiu gamepad usage you can use CC as player one.
 
Last edited by pedro702,
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You might want to have two different WiiVC inject, both with USBLoaderGX forwarder dol inside, but with different settings : one with Wiiu gamepad support, one without it.
there's no option inside usbloadergx to disable the wiiu gamepad before launching nintendont.

I think there's a bug in USBLoaderGX in WiiVC mode, when launching nintendont from usbgx the HID USB controllers are not working. maybe the loader doesn't shutdown usb properly before launching nintendont.
 
Last edited by Cyan,
Wath about "Widescreen" and "wiiU Widescreen"?
They must be both active on vWii and only the first one in Wii?

I'm asking this because of strange "issues" on games that already support the wide natively, like Eternal Darkness.
In this case, only wiiU Widescreen needs to be active right?
 
Wath about "Widescreen" and "wiiU Widescreen"?
They must be both active on vWii and only the first one in Wii?

I'm asking this because of strange "issues" on games that already support the wide natively, like Eternal Darkness.
In this case, only wiiU Widescreen needs to be active right?
wiiu widescreen is just to fill the screen on wiiu intead of showing 4:3

force widescreen is where the widescreen hack comes in, it works on some games but doesn't on others and so on, so if a game has native widescreen you only need force wiiu widescreen and leave force widescreen to off.
 
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wiiu widescreen is just to fill the screen on wiiu intead of showing 4:3

force widescreen is where the widescreen hack comes in, it works on some games but doesn't on others and so on, so if a game has native widescreen you only need force wiiu widescreen and leave force widescreen to off.

Filling Widescreen with wiiU widescreen (without widescreen patch) stretch the image, right?
So, if I'm right in the games that doesn't allow the Widescreen patch I have to disable the Wii u widescreen too to have the correct pillarboxed 4:3 aspect ratio, correct?
 
Last edited by Zonta85,
Filling Widescreen with wiiU widescreen (without widescreen patch) stretch the image, right?
So, if I'm right in the games that doesn't allow the Widescreen patch I have to disable the Wii u widescreen too to have the correct pillarboxed 4:3 aspect ratio, correct?
yes, if you dont want stretched 4:3 or widescreen hack(wich works on some games and doesnt on others its a matter of trying)

basically for correct aspect ratio

games with only 4:3
both widescreen options off

games with native widescreen
wiiu widescreen on
widescreen off

if you wanna try forcing widescreen on games that didnt have it and many do work
forced wiiu widescreen on
forced widescreen on

i will be honest i dont mind stretched 4:3 i always use it on stretched 4:3 :P
 
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yes, if you dont want stretched 4:3 or widescreen hack(wich works on some games and doesnt on others its a matter of trying)

basically for correct aspect ratio

games with only 4:3
both widescreen options off

games with native widescreen
wiiu widescreen on
widescreen off

if you wanna try forcing widescreen on games that didnt have it and many do work
forced wiiu widescreen on
forced widescreen on

i will be honest i dont mind stretched 4:3 i always use it on stretched 4:3 :P

I'm a movie/cinema enthusiast (I own over 1,000 movies in DVD and Blu-ray) so I'm obsessed in watching medias in their correct aspect ratio.
So if a game can be correctly patched I obviously prefere it in 16:9 but if this isn't possible I prefere a 4:3 pillarboxed over a stretched image.
 
I'm a movie/cinema enthusiast (I own over 1,000 movies in DVD and Blu-ray) so I'm obsessed in watching medias in their correct aspect ratio.
So if a game can be correctly patched I obviously prefere it in 16:9 but if this isn't possible I prefere a 4:3 pillarboxed over a stretched image.
like i said its a matter of trying each game first to see if the widescreen hack is working or not.
 
I'm talking about AR/Gekko codes and/or ISO patches that are made on a game-by-game basis to add widescreen support to games that were originally 4:3 only. Such patches will probably achieve better results than the generic widescreen hack in Nintendont, e.g. the HUD and other 2D elements might be positioned properly and/or not stretched. It depends upon the game and whether anybody felt like creating a proper widescreen patch for it. Obviously games that have their own 4:3/16:9 selection prompt will look the best in widescreen, since the developers designed the game to be displayed both ways.
 
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Please, explain this.
For native widescreen games I prefer to use the built-in option.
For reference I use this: https://en.wikipedia.org/wiki/List_of_GameCube_games_with_alternate_display_modes

So, I'm asking, in which case Widescreen patch is preferable over the built-in widescreen mode?
nintendont also has some widescreen specific game patches already coded in you can see them here
https://github.com/FIX94/Nintendont/blob/master/kernel/PatchWidescreen.c

just scroll down to the cases.
 
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Hey all, would any of you know how to get namco museum 50th anniversary working? Whenever I boot it up there's just a little green square that appears on the screen. The other isos I've used have worked, so I'm not sure what's happening with this game.
 

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