Hacking Nintendont

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Can you enable rumble on wii u gamepad on nintendont? I use vWii gamecube injection method to load games
no nintendo did not codded any acess to wiiu gamepad rumble since it emulates classic controller and classic controller has no rumble sadly.
 
Hey, I've been using Nintendont for a while on my vWii on the Wii U. Sometimes when I'm playing with the Wii U gamepad, the A, B, X, and Y buttons get swapped around for some strange reason (like A goes in as B, B goes in as A etc). It's not a huge deal, but it does mess with my score in DDR: Mario Mix :rofl:
On a serious note, does anyone have a fix for it?
 
Hey, I've been using Nintendont for a while on my vWii on the Wii U. Sometimes when I'm playing with the Wii U gamepad, the A, B, X, and Y buttons get swapped around for some strange reason (like A goes in as B, B goes in as A etc). It's not a huge deal, but it does mess with my score in DDR: Mario Mix :rofl:
On a serious note, does anyone have a fix for it?
Whenever you press minus button, they rotate clockwise.
 
Oh,what a pity! My ps2 controller has rumble on nintendont
yeah but nintendont does not read control the gamepad input like it does with hid devices like your ps2 controller or even bt devices like wiiupro, on wiiinject all nintendont can do is read gamepad inputs it cannot send any inputs like rumble becuase gamepad is read only on wiivc inject mode, if it was a bt controller or hid controller we could make it rumble but it isnt and we cant send inputs to it just read.
 
yeah but nintendont does not read control the gamepad input like it does with hid devices like your ps2 controller or even bt devices like wiiupro, on wiiinject all nintendont can do is read gamepad inputs it cannot send any inputs like rumble becuase gamepad is read only on wiivc inject mode, if it was a bt controller or hid controller we could make it rumble but it isnt and we cant send inputs to it just read.
ok,i got it! thank you ^^
 
So has anyone figured out the random black screen upon launch error? Besides having to boot to vwii and use Nintendont that way?
nope since it only happens to a very tiny number of users no one has determined what is the actual cause.
 
So has anyone figured out the random black screen upon launch error? Besides having to boot to vwii and use Nintendont that way?
My recommendation would be to make a forwarder for open source Homebrew Channel or Nintendont itself and have it installed to Nand.
 
And load games off of a second hard drive for Nintendont?

Having two drives connected is awkward as the WII U doesn't support it. You have to use a program on PC to stealth the drive, so that only the Vwii not the Wii U can see it. Easier to put the GC games on the SD card.
 
Having two drives connected is awkward as the WII U doesn't support it. You have to use a program on PC to stealth the drive, so that only the Vwii not the Wii U can see it. Easier to put the GC games on the SD card.
So basically keep wii and wiiu on the one hard drive and GameCube games on an sd card?
 
So basically keep wii and wiiu on the one hard drive and GameCube games on an sd card?

Yeah, although I don't do it using Nintendont directly. LeNoobio sent me a modded USB Loader GX he found that was modded with basic pad support for navigation. I injected that as Wii homebrew using the injector so it loads directly from the Wii U menu. Then load the GC game from there, it still uses Nintendont to run the game but using USB loader GX as front end. This way the GC games can still be controlled with the Wii U pad like the injects can. It also has the added bonus on being able to set separate settings per game. Of course the disadvantage is that generally speaking space on the SD card is more limited than that on a HDD.
 
Yeah, although I don't do it using Nintendont directly. LeNoobio sent me a modded USB Loader GX he found that was modded with basic pad support for navigation. I injected that as Wii homebrew using the injector so it loads directly from the Wii U menu. Then load the GC game from there, it still uses Nintendont to run the game but using USB loader GX as front end. This way the GC games can still be controlled with the Wii U pad like the injects can. It also has the added bonus on being able to set separate settings per game. Of course the disadvantage is that generally speaking space on the SD card is more limited than that on a HDD.
Not really considering you can use guiformat.exe to format any SD card larger than 32GB to Fat32. I use a 128GB one and I have plenty of room for Gamecube games.
 
Not really considering you can use guiformat.exe to format any SD card larger than 32GB to Fat32. I use a 128GB one and I have plenty of room for Gamecube games.

Not everyone has such a large SD card. Plus even 128GB isn't a lot compared to the TB's of even a relatively cheap external HDD.
 
Can't get the emulation of Slot B multi working at all. (v5.483 on wii u).
Does someone could share a working ninmemb.raw file? Thanks!
 

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