Hacking Nintendont

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You need to run HIDTest v.6 again and verify every button, stick and trigger is registering correctly. One bad configuration can make games not work right at all.
Your left and right analog triggers cant be working correctly. The offsets your are using are past the end f the data. Remember that all offsets are entered in hex.
The X button cant be working correctly. It should have a value of 02. That means that the B button cant be working.


Code:
[PDP Afterglow AP.1 Controller for PS3]
VID=0E6F
PID=0111
Polltype=1
DPAD=1
B=0,02
A=0,04
Y=0,08
X=0,01
L=0,40
Z=0,20
R=0,80
S=1,02
Power=1,10
Left=2,06
Down=2,04
Right=2,02
Up=2,00
RightUp=2,01
DownRight=2,03
DownLeft=2,05
UpLeft=2,07
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=17
RAnalog=18
DigitalLR=0

Re posting the config for reference; I dont understand how the trigger offset I'm using are past the data; if I'm counting correctly, starting from 0, the offset for the trigger is 17; and I am using a value of 02 for the B button. Unless I'm not understanding something about how Hex works?
 
Medal of honnor european assault i can confirm it works on 125 but it doesnt boot always for instance while i testing it booted up 2 out of 3 trys.

Right now i played splinter cell chaos theory saved and did the exit combo on the controller and tryed to boot european assault and blackscreen,reseted the wii and tryed again blackscreen again, reseted the wii once more and it worked.

this game is very picky it might not boot everytime for some odd reason like now it took 3 times for it to boot up but once it boots up it plays perfectly.
 
Medal of honnor european assault i can confirm it works on 125 but it doesnt boot always for instance while i testing it booted up 2 out of 3 trys.

Right now i played splinter cell chaos theory saved and did the exit combo on the controller and tryed to boot european assault and blackscreen,reseted the wii and tryed again blackscreen again, reseted the wii once more and it worked.

this game is very picky it might not boot everytime for some odd reason like now it took 3 times for it to boot up but once it boots up it plays perfectly.

That is really, REALLY odd.
Is there a way to provide the OS Report or something like that so the developers have something to work on?
 
Here reporting a bug in PokeXD when widescreen patch is On.

2qbhw9f.jpg


23syzis.jpg

When Widescreen fix is turned off, it gets correct. But... this game hangs after dark Lugia attacks the ship. :cry:
 
Here reporting a bug in PokeXD when widescreen patch is On.
When Widescreen fix is turned off, it gets correct. But... this game hangs after dark Lugia attacks the ship. :cry:

I already updated the compatibility list regarding this issue some days ago.
This happens to Pokemon Colosseum too when you enable the Widescreen hack.

Don't know why but all the text in the game seems to be mirrored when you enable Widescreen for both games.
Odd but that's how it is. XD
Anyway, I've been playing without Widescreen hack for most of my games to avoid the missing frames outside the 4:3 ratio :P
 
Does anyone know why Nintendon't wouldn't be registering input from my Wavebird? It is plugged into the player 1 port, and the green light is lighting up on the receiver when I press any button, but every game I've tried using Nintendont ignores the input.

Thanks for any insight you can give!

(This is my first time posting on this forum, so apologies if I'm not following the appropriate method of requesting help.)
 
Ah, posted prematurely—I dove through the history of this mega thread and found the answer:

I had to use the Wavebird to select Nintendont from the Homebrew Channel, then use the Wavebird to select the game. Nintendont then was able to recognize the controller in-game.
 
Ah, posted prematurely—I dove through the history of this mega thread and found the answer:

I had to use the Wavebird to select Nintendont from the Homebrew Channel, then use the Wavebird to select the game. Nintendont then was able to recognize the controller in-game.

This needs to be added under the "what gamepads are compatible" section on the OP. It's asked every now and then.

Hint Cyan Hint
 
So i posted this before and got no answer, maybe a video will get someone to answer. This only happens with Pokemon Colosseum and Pokemon XD, these are the ONLY games that do this. Sorry for the quality but it shows what happens. For anyone that wants to know what's happening at the end the console is resetting.

 
So i posted this before and got no answer, maybe a video will get someone to answer. This only happens with Pokemon Colosseum and Pokemon XD, these are the ONLY games that do this. Sorry for the quality but it shows what happens. For anyone that wants to know what's happening at the end the console is resetting.



Redump your ISO? try a previous revision of nintendont? It is pretty weird as the game is working...
 
Redump your ISO? try a previous revision of nintendont? It is pretty weird as the game is working...

I forgot to mention it has done this since i've started using this program (first version it worked on). I've tried many sources for the game but it does the same thing every time.
 
The progress is simply impressive! Thanks to the team for the enormous work which they supply to the community!
I have a question, can i use the component cable without problem for Nintendont or it's better using the basic cable? Knowing that I do not plan to activate any video patch on my games.
 
So i posted this before and got no answer, maybe a video will get someone to answer. This only happens with Pokemon Colosseum and Pokemon XD, these are the ONLY games that do this. Sorry for the quality but it shows what happens. For anyone that wants to know what's happening at the end the console is resetting.



Have you tried forcing the video to NTSC?
Also, try using both the NTSC and PAL versions of the game, and force both of them to NTSC just to see how Nintendon't reacts.
 
The progress is simply impressive! Thanks to the team for the enormous work which they supply to the community!
I have a question, can i use the component cable without problem for Nintendont or it's better using the basic cable? Knowing that I do not plan to activate any video patch on my games.

Yes you can, no problem.
 
Thank you VinsCool! And with the component cable, the GameCube games I run with Nintendont will be in progressive scan even if I don't activate the patch?
 
Is there a way to change the default Nintendont settings so that Memory Card Emulations + Force NTSC are flagged "yes"?

I'm currently going into settings every time I launch it.

(Maybe this is something I can do from Wiiflow? Right now every time I boot a GCN game in Wiiflow, it loads the black + white text Nintendont screen where I manually change the settings and then pick the game.)
 
Yeah you should use the component cables if you have them, the images is better. And in-game progressive scan is normally very nice and usually force progressive is an improvement.
The widescreen patch varies from being a nice improvement to having minor popping outside the 4:3 area (due to presumptions in the culling algorithm in the game code itself) to breaking alignment of onscreen objects.
 

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