Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,172,986
  • Replies Replies 42,894
  • Likes Likes 194
The MC Emu doesnt not work so far.
I have tried with all my games I have for the NGC and all of them say that the Memory Card needs to be formatted.
en la version (PAL) de Mario Kart Double Dash sí! I have Special Cup saved with MCEmu! y lo tengo en Español ahora despues de la r54! actually the latest is the r56
 
Well, I've seen many people say that memory card emulation isn't working since a while back. But I didn't have any issue when saving and loading in Wind Waker (PAL) and Tales of Symphonia (NTSC) I think even Twilight Princess saved fine when I tried it. The only one I didn't test yet is SSBM as many have said it freezes when creating a save data.
Ocasionally freezes on loading times, and input lag on select character and selecting stage. that's all. and MCEmu still not working.
 
how do I check the pal/ntsc on an iso? The title for Mario Kard Double Dash is GM4E01

And with my windwaker issue, I'm using the most up to date loader available from the front page.

Again, I'm using a Wii U Hollywood v21

Google the game code and you'll get a link for gametdb, yours is NTSC-U. If possible test again with a previous rev, if you look in the first post, you'll see that there's an url with a number on it. just copy that url and change the number to a lesser number to try an older revision.

EDIT: In fact, you might want to use a larger number to get closer to the fifty's revisions. latest is 56 so you might want to try starting from 51

en la version (PAL) de Mario Kart Double Dash sí! I have Special Cup saved with MCEmu! y lo tengo en Español ahora despues de la r54! actually the latest is the r56

Even if other users do speak spanish as you do, try to stick to english language as that's the main language in this forum.
 
  • Like
Reactions: d4mation
Is your pendrive formatted as FAT32? also your game must be in a folder in the root as this: "/games/whatever/game.iso" being whatever something you choose, for example "wind waker" or something that helps you identify the games inside. and game.iso must be exactly like that. Also check you're using the back usb ports, if it's a Wii the pendrive must be connected to the bottom port, and the controller goes in the upper port, if it's a WiiU the order is reversed.

Can you copy the link of the loader.dol by OverjoY?
 
It was posted barely two pages back... anyway, here you go: https://www.mediafire.com/?ec955ppdd4pcdz2

Anyways, your problem should have nothing to do with the revisions, unless you're using r38 or earlier. Did you check the stuff I outlined for you? I can't give you advice if I don't know what's your setup.

Thanks! i have this in my usb
 

Attachments

  • gbatemp.png
    gbatemp.png
    34.1 KB · Views: 277
Then i suppose you're using the pendrive in the lower back port of the wii, if you have any other pendrive at hand you should try it too just in case. And if you have another game at hand as well, and if possible you should try copying the boot.dol to a folder /apps/nintendont in your pendrive, and then taking out the sd card in the wii.
 
  • Like
Reactions: mf3199
Then i suppose you're using the pendrive in the lower back port of the wii, if you have any other pendrive at hand you should try it too just in case. And if you have another game at hand as well, and if possible you should try copying the boot.dol to a folder /apps/nintendont in your pendrive, and then taking out the sd card in the wii.

I will try with another pendrive and another game
Thanks!
 
its funny, when i dont have mem emu on TWW says that the card in slot a isnt a memory card, and when its on it doesnt load
 
its funny, when i dont have mem emu on TWW says that the card in slot a isnt a memory card, and when its on it doesnt load

if you have a raw file in the saves folder, try copying it to a different folder and then delete it, then try TWW again with MCEmu disabled.
 
And stills not working, i use another usb, but didn't recognize the games :S
I will try with a 8 GB SD
 
Is it possible to add an additional "PrintFormat' line in the "main.c" of loader to
show the Nentendont version ?

Code:
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*4, "Version : %d.%d\n", NIN_VERSION>>16, NIN_VERSION&0xFFFF  );

p7p2.jpg
 
Is it possible to add an additional "PrintFormat' line in the "main.c" of loader to
show the Nentendont version ?

Code:
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*4, "Version : %d.%d\n", NIN_VERSION>>16, NIN_VERSION&0xFFFF  );

It should be possible, did you try compiling it and testing in a Wii? Maybe it'd be easier to simply add the variable in one of the strings that are already there, like the build date

Edit: I added the version in main.c and compiled without issues, but instead of making it a new line, I added it next to the Console model with the format "r + number".

Code:
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*1, "Nintendont Loader r%d %s        A: Start Game", NIN_VERSION&0xFFFF, IsWiiU() ? "(Wii U)" : "(Wii)  ");

I like it better that way. I think I had to compensate with a couple of spaces in the string below that one though.
 
  • Like
Reactions: markehmus

Site & Scene News

Popular threads in this forum