Hacking Nintendont

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The Wii family edition seems to be incompatible with Nintendont, so that would explain the -1 error.
As Adeka said, there is currently no fix for this as far as I know. (I'm not sure exactly what they're working on at the moment in the project.)


I have the same error since The Wind Waker alpha on my GameCube-compatible Wii.
 
im trying on vwii. Nintendnt cant find the game.
I have put iso eur of luigi mansion in directory games on sd,
i have an sd 16 gb
on directory of nintendont in apps i put meta.xml and controller.ini of ps3
I connect the ps3 joystick in front usb of wi u.
Where is wrong? excuse for my english
 
Is there an SD compatibility list? I'm going to go out and get one, but I don't think Best Buy accepts returns on stuff like that.
 
im trying on vwii. Nintendnt cant find the game.
I have put iso eur of luigi mansion in directory games on sd,
i have an sd 16 gb
on directory of nintendont in apps i put meta.xml and controller.ini of ps3
I connect the ps3 joystick in front usb of wi u.
Where is wrong? excuse for my english

Try another game from the compatibility list. Or find another copy of the game your testing . Did alpha version ever work correctly for you.
 
I haven’t been keeping up with this but、 is someone still developing this after Crediar dropped it?
 
I haven’t been keeping up with this but、 is someone still developing this after Crediar dropped it?


How about you check the thread yourself? It's all there for you to see.
 
So I have it on my sd card and the program loads fine from the homebrew channel but it says no games found, I have my games stored in sd:/games/GameName/game.iso am I missing something with the formatting, will the plain iso work or does something need to be done with it for them to work?
 
So I have it on my sd card and the program loads fine from the homebrew channel but it says no games found, I have my games stored in sd:/games/GameName/game.iso am I missing something with the formatting, will the plain iso work or does something need to be done with it for them to work?

you need to convert them with DiskEX
 
What's the reason for deleting the ndebug.log links in the compatibility lists?


Cyan said they are useless because they are not real time debuggers. If you want to post some debug links then you need to use a real time debugger with a usbgecko.

on a side note, when I updated the dsp, I think I messed up all the S dsp versions... Ill fix them later
 
I think users should be aware that progress on this project is going to be slow, I think maybe a year from now we might have something really special here if all goes as planned who knows.
THANKS! I'm going to buy it since I doubt usb support will be added in the future
Never say never... well u didn't quite say never.. but don't doubt man BELIEVE LoL! XD
 
Ok so I downoad the loader.dol file and renamed it to boot.dol and put it in a Nintendon't folder in the apps folder on my SD Card. I also put the previous meta.xml file from the alpha version of Nintendon't into the Nintendon't folder I created also. But now when I load a game in Nintendon't on the Wii U this happens (Photo Bellow) and it hasn't stopped. I only have a Wii remote so if its not working because I don't have a USB controller I'll get one. Just someone please help!
 
Ok so I downoad the loader.dol file and renamed it to boot.dol and put it in a Nintendon't folder in the apps folder on my SD Card. I also put the previous meta.xml file from the alpha version of Nintendon't into the Nintendon't folder I created also. But now when I load a game in Nintendon't on the Wii U this happens (Photo Bellow) and it hasn't stopped. I only have a Wii remote so if its not working because I don't have a USB controller I'll get one. Just someone please help!


Nintendont will not boot a game unless you have a compatible controller connected
 

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