Hacking Nintendont

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Absolutely, it's silly, but I had to rename nin_cfg.h to nincfg.bin. Afterwards, when I loaded Nintendont and booted WW, it listed the kernels, stopped at 6 and I let it do it's thing. After I rebooted my Wiiu and went back to Nintendont, and it stopped at kernel 5 I believe and booted WW no problem.


thanks for the quick reply, I tried it and it still doesn't seem to want to work for me for whatever reason. would you mind telling me your exact file structure, I have my nitendont and hidtest in my apps folder, and I have my windwaker renamed to game.iso on the root inside a games, gamecube folder.

edit: just saw the comment by cyan, now I'm even more lost.
 
I just stated that it was wrong to rename a random file (with data that will not be understood by nintendont) to a filename used by the program. You renamed a file that you didn't even know if it was used or not.
What you did will be reproduced by other users because you told them that you fixed your issue this way.
I don't think that the config file presence helped, but if it's really the presence of this file which trigger the code dump, you could have created an empty file instead for nintendont to use it.
 
thanks for the quick reply, I tried it and it still doesn't seem to want to work for me for whatever reason. would you mind telling me your exact file structure, I have my nitendont and hidtest in my apps folder, and I have my windwaker renamed to game.iso on the root inside a games, gamecube folder.

edit: just saw the comment by cyan, now I'm even more lost.
Yeah, so am I. I just deleted the my "home made" nincfg file. Here's the weird thing, after I deleted it I simply put the SD back into my Wiiu and booted Nintendont, loaded WW and my save file so all appears to be normal? I can only say this: I've got the controller.ini and nin_cfg.h in my SD root. Nintendont and Hidtest are in the apps. I'm terribly sorry for the confusion, just trying to help.
 
nintendont load only these files :
/apps/nintendont/boot.dol
/nincfg.bin
/controller.ini
/games/<anything>/game.iso

All other files present in the package are not used by the loader, but are there for users and developers to understand how nintendont is working.
You don't need to keep nin_cfg.h file (it's for USBLoaders source code only).
 
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Yeah, so am I. I just deleted the my "home made" nincfg file. Here's the weird thing, after I deleted it I simply put the SD back into my Wiiu and booted Nintendont, loaded WW and my save file so all appears to be normal? I can only say this: I've got the controller.ini and nin_cfg.h in my SD root. Nintendont and Hidtest are in the apps. I'm terribly sorry for the confusion, just trying to help.


no problem thanks for your help, got it turns out I had my game.iso named game.iso.iso... -.-
 
nintendont need only these files :
/apps/nintendont/boot.dol
/nincfg.bin
/controller.ini
/games/<anything>/game.iso

All other files present in the package are not used by the loader, but are there for users and developers to understand how nintendont is working.
You don't need to keep nin_cfg.h file (it's for USBLoaders source code only).
Thanks for clearing that up, I'm still perplexed at my results though as Nintendont wouldn't work at all untill I "created" a bin file for it. Afterwards I deleted the file and booted it up and Nontendont worked. I checked my SD card and it finally created the bin file on its own...any Idea as to why? If anything this trial and error was a learning experience for me. Lol
 
Can anyone please help me with the controller ini ps3? I'd use the hid test 4 to see what I had, but then I looked in the ps3 controller ini text it looked the same what I had tested on my ps3 controller.
 
Can anyone please help me with the controller ini ps3? I'd use the hid test 4 to see what I had, but then I looked in the ps3 controller ini text it looked the same what I had tested on my ps3 controller.
i just renamed controller_ps3.ini to controller.ini and it worked... i didnt used hid test...
 
it's written in the readme.txt that you need "sd:/controller.ini" if you want to use HID controllers.
And it's written that "samples" as provided. The sample files are named differently so you know which controller the sample is from, but only the content of that file is the "sample". You NEED to rename the file to "controller.ini" if you want to use it.

The hid test is not needed to make your PS3 controller working.
It's provided only to test new controllers that users didn't test yet and see if they are detected/working fine.
If the HID Test works, then it will work in nintendont too as long as you create the proper controller.ini file.


Maybe we should start renaming all "readme.txt" files to "DO NOT READ THIS FILE.txt", it will make people more curious and they will maybe start reading it. ;)
edit: It's a joke, don't take it personally...
 
Can you specifically say everything you did exactly to get it working?
I put the nintendont+hidtest apps in the apps folder, plus extracted everything else on root. Then made a new folder on root of sd card called "games". Then I made another folder inside "games" called "WW". But you can call anything you want. inside the "WW" folder put the wind waker iso and name it "game.iso"
 
I put the nintendont+hidtest apps in the apps folder, plus extracted everything else on root. Then made a new folder on root of sd card called "games". Then I made another folder inside "games" called "WW". But you can call anything you want. inside the "WW" folder put the wind waker iso and name it "game.iso"

I did all of that, but it's still getting stuck on loading kernel 4. Did you change the settings at all before pressing A?
 
It must be something I'm doing wrong. What about the controller. I'm using a PS3 one. Does it have to connected to the Wii U with a USB cable? Or can it be used wirelessly?
:P I'm using the wii with gc controller. I think it has to be usb connected.
 
I'm using the wii with gc controller. I think it has to be usb connected.

I finally got it working. Apparently it does have to be connected with a usb cable to PS3 controller. That's kinda lame. It should be wireless. Anyway, when I start the game it says that the memory card in slot A is corrupted and to format it. Well obviously the Wii U doesn't have a memory card in slot A. But I do have a devolution memcard.bin file on my SD card. So if I say yes to the format, will it mess up my memcard.bin file for devolution?
 
I finally got it working. Apparently it does have to be connected with a usb cable to PS3 controller. That's kinda lame. It should be wireless. Anyway, when I start the game it says that the memory card in slot A is corrupted and to format it. Well obviously the Wii U doesn't have a memory card in slot A. But I do have a devolution memcard.bin file on my SD card. So if I say yes to the format, will it mess up my memcard.bin file for devolution?

no it wont mess it up nintendont uses a different file for saves than devolution
 
I did what you guys told me and it only loads up to kernel 4, so the only thing I can think of for this not working is my memory card.
 

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