Hacking Nintendont

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Hi,

I have a problem, Today I received my Mayflash Wii U Pro Controller Wireless Adapter [W009].

i got this one https://github.com/Nanolx/nintendont-controller/blob/master/nintendont_wiiuprousb.ini , So now i have this file with the name controller.ini on my SD card to the root.

When I run any games its giving me this:

Loading patched kernel... 6 OR 4
Nintendont kernel running. loading game..

After that i have nothing in five minutes so i have restart the console and is the same the next time..

In my mayflash, I have sync button , dinput and xinput..

Any help please.
 
Hi,

I have a problem, Today I received my Mayflash Wii U Pro Controller Wireless Adapter [W009].

i got this one https://github.com/Nanolx/nintendont-controller/blob/master/nintendont_wiiuprousb.ini , So now i have this file with the name controller.ini on my SD card to the root.

When I run any games its giving me this:

Loading patched kernel... 6 OR 4
Nintendont kernel running. loading game..

After that i have nothing in five minutes so i have restart the console and is the same the next time..

In my mayflash, I have sync button , dinput and xinput..

Any help please.


don't use r23, check r22 and post your results
 
Therfore You should always check the google code page..
RSS feed is the easiest way.

There is no need to test more than one game with the next few releases. The changes I made were all related to the loader. After I figure out what I messed up in r23 (and fix it), then I'll move back to working on the kernel.
 
Does anyone know if Nintedont is compatible with the Twin USB port that holds 2 PS2 controllers? If not, could it be implemented so that it is compatible with Nintendont??? Thank you!:lol:
adaptor-fixed.jpg
 
Does anyone know if Nintedont is compatible with the Twin USB port that holds 2 PS2 controllers? If not, could it be implemented so that it is compatible with Nintendont??? Thank you!:lol:


doubt it, probably only the first port works
 

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