Nintendont exit game

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Haizum74

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Modded with ModMii and used their inbuilt gxloader. When in a gamecube game, I try to exit a game with 'R,Z,B and D Pad down' but it freezes every single time. Tried a few suggestions on the net with no effect.
Does it through nintendont too. Also, I am using an official gamecube controller.

Has anyone had the same issue and got it sorted?
 
Last edited by Haizum74,
Have you tried to exit a GC game that was launched directly via Nintendont instead of USB Loader GX?

If the issue also occurs when using Nintendont directly then you can rule out USB Loader GX.
 
Reading online, it seems like some people worked around the Nintendont issue by configuring their loader of choice to return to its forwarder channel. So for USB Loader GX just follow the instructions in this post.

If setting the UNEO channel doesn't help then you could try using this fork of Nintendont. It's an older version, but maybe it'll work when used directly?
 
Reading online, it seems like some people worked around the Nintendont issue by configuring their loader of choice to return to its forwarder channel. So for USB Loader GX just follow the instructions in this post.

If setting the UNEO channel doesn't help then you could try using this fork of Nintendont. It's an older version, but maybe it'll work when used directly?
Tried setting the channel return to GXLoader but that hasn't worked. The fork appears to be for the 360!
 
No, the fork is for the Wii. It just adds compatibility with wired Xbox 360 controllers.
FINALLY. Thanks very much, that worked spot on. A week I've been trying to sort this (off after a knee op) so its bloody great it now works. Again, a ton of thanks, dude(ette).

It works through loadergx too.
 
Last edited by Haizum74,
You can copy the boot.dol file into the apps/nintendont directory if you want to make that version compatible with USB Loader GX.

There are also newer Nintendont versions that you could try, if you're willing.

6.502 - Jul 28, 2024
6.501 - Aug 24, 2023
6.500 - Dec 15, 2022
6.492 - Feb 28, 2021
6.490 - Nov 14, 2020

Just rename loader.dol to boot.dol and place the file into the apps/nintendont directory.

You'll find that 6.490 is basically the same as the fork you're using, but without Xbox 360 controller support.
 
Last edited by blackb0x,
You can copy the boot.dol file into the apps/nintendont directory if you want to make that version compatible with USB Loader GX.

There are also newer Nintendont versions that you could try, if you're willing.

6.502 - Jul 28, 2024
6.501 - Aug 24, 2023
6.500 - Dec 15, 2022
6.492 - Feb 28, 2021
6.490 - Nov 14, 2020

Just rename loader.dol to boot.dol and place the file into the apps/nintendont directory.

You'll find that 6.490 is basically the same as the fork you're using, but without Xbox 360 controller support.
Awesome, I'll have a play.
 
Have you tried to exit a GC game that was launched directly via Nintendont instead of USB Loader GX?

If the issue also occurs when using Nintendont directly then you can rule out USB Loader GX.
For me it doesn't happen if I use Nintendont directly, only through usbloadergx 1283 every time. I play in 4:3 and when I press ZRBDown the image stretches and the console crashes permanently. I already tried leaving it an hour to see if it eventually get unfrozen.

I don't think I've messed with any of the Nintendont settings in usbloadergx that would make me think they could be the issue.

I don't use a forwarder of usbloadergx. Since I'm using a Wii U and I did my mod before they implemented Priiloader, I don't have any bricking safety nets so I don't mess with the Wii system if I can.

Usbloadergx returns to both the homebrew channel and wii menu no problem when I press home.
 

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