Hop2089 said:
Nintendo you are too lateThe suit started two years ago.
The article says that in the third sentence.
Hop2089 said:
the 3DS will be unhackable for the 3DS features, The DSi features were never hacked so this has pretty much no chance of being hacked.There's no real reason to hack the DSi. Unhacked it already allows you to browse the net with a better-than-homebrew web browser, and it's only got double the clock speed (of the DS's pathetic to begin with speed).
The 3DS will be a MUCH bigger improvement and have much cooler hardware, so a much bigger target for hackers.
As an example, hackers have actually taken to the Leapfrog/Leapster's hardware,
multiple times.
http://hackaday.com/2010/07/08/leapster-ex...didj-tradition/
http://hackaday.com/2010/06/30/didj-composite-video-out/
http://hackaday.com/2010/05/13/opengl-on-the-didj/
http://hackaday.com/2010/04/18/didj-hackin...i-2-8-preorder/
http://hackaday.com/2010/03/28/leapfrog-didj/
http://hackaday.com/2010/02/03/leapfrog-didj-followup/
http://hackaday.com/2010/02/01/leapfrog-di...x-on-the-cheap/
Hop2089 said:
They lost the war in the present day but will most likely win in the future due to the technology and game size which reminds me of the PS3, no way most people will pay for blank Blu-Ray disks and the game size eats bandwidth quickly.
You know before the PS2 was out people said that DVD drives and media were too expensive...
QUOTE(Arm73 @ Jul 22 2010, 01:43 PM)
Yeah keep dreaming boy............do you really think nobody tried to hack the DSi just for the heck of it ? What planet are you from, and how can you be so naive ?
If it can be hacked, it will be hacked, it's only natural, and with the hundred of thousands unit sold already do you really think none of the hackers gave some serious thought about the problem ? I'm getting sick of people saying that nobody bothers to hack the DSi because it's not worth it, it's just a looser attitude to diminish and hide the defeat.
We are slowly loosing, it's inevitable, and I'm happy that way. Less piracy would only benefit the industry and at the end ,we users will only see better quality and more games ( provided we make a stand and all united stay away from shovelware ).
The DSi uses 128-bit encryption (IIRC).
How do you break it? You find
the correct encryption key.
How many encryption keys are there? 2 (binary, a bit) to the 128th power (number of bits), divided by 8 (8 bits in a byte).
That's so many that the calculator that comes with windows (at least XP) can't even display the number without reverting to scientific notation.
128-bits is...
340,282,366,920,938,463,463,374,607,431,768,211,456 possible values in binary.
However, Since there's 8 bits in a byte, you divide 128 by 8 and get 16. That's 16 bytes, 16 characters.
That's 18,446,744,073,709,552,000 possible values, ranging from 0x0000000000000000 to 0xFFFFFFFFFFFFFFFF. Eighteen quintillion possible keys.
The actual number is a bit less less since a key will be a certain number of digits and be designed to not have repeating segments, but this puts it in perspective.
Let's say that you have a computer program which can try 50,000
unique keys a second.
That's 3,000,000 keys a minute.
180,000,000 keys in an hour.
4,320,000,000 keys a day.
1,576,800,000,000 keys in one year.
It would take 11,698,848 years to try all the keys at that speed.
So wait, how do they break other systems? If you can get a direct copy of the encrypted data and compare it to a copy of the unencrypted data (as well as view the data as it's transmitted around the DSi's internals), that goes a long way towards figuring out the key without having to try all possible combinations. You'll be able to find the key without all the guessing! The problem is you'd need to take a DSi apart and fuck with it's insides while it's on to try to get a copy of the data while it's unencrypted (since the DSi will unencrypt what it needs on the fly in order to use it), and usually when you're done with that the DSi's pretty broken and in no shape to game, or even to be experimented on a second time...
This process can be hampered by the internal design of the system, so you may need to take apart many systems before you even figure out how to read some of the data, let alone get a full copy of it, and last I checked DSi's don't cost $5... and who's going to do all this work and spend all this money for some extra RAM (when the DSi has it's own web browser that's better than any homebrew) and double the processing speed (which is still worse than the PSP's)?
Next time try actually knowing about a subject before you talk about it, m'kay?