Gaming Nintendo Forcing Piracy?

  • Thread starter Thread starter science
  • Start date Start date
  • Views Views 4,764
  • Replies Replies 23
science said:
This occurred to me today, and I don't know if it's been discussed yet, but does it not seem that Nintendo is forcing us to pirate SSBB by not letting the official disc work on Wiikeys? I know there are lots of people who want to buy the game, and they have a Wiikey. But why buy something you can't play? I was going to buy it, but since it wont work for me, I'm not going to buy it, and just pirate it. I'm sure there are many other people out there who will do the same as me. I think a Wiikey update that allows dual layer discs to work would actually be beneficial for Nintendo. Were they just relying on the scene not being able to dump the disc? Thats the only thing I can think of.

Discuss

You have to love the logic here. "I put something illegal in my Wii to play pirated games and due to a bug in the code of that illegal product a legit game doesn't work. It's all Nintendo's fault!"

Here's a thought. If you really want to buy the game and support the developers, then do it, and download/rip a backup copy and play that until a fix from the Wiikey team comes along.

QUOTE(science @ Mar 9 2008, 10:24 AM) Is it the Wiikey's fault? I thought I read somewhere that it detects the drivechip

If it was actually detecting the drivechip, why would a back up work?
 
betawind said:
science said:
Is it the Wiikey's fault? I thought I read somewhere that it detects the drivechip

If it was actually detecting the drivechip, why would a back up work?

Remember when Mario Galaxy didn't work? I assumed this was the same thing. I wasn't following the Smash Brothers threads religiously, so I never found out that it was a Wiikey error
 
science said:
Remember when Mario Galaxy didn't work? I assumed this was the same thing. I wasn't following the Smash Brothers threads religiously, so I never found out that it was a Wiikey error
If I recall properly, SMG didn't work because the game was detecting if the disk itself was a copy or not by trying to access an area that wouldn't exist in a pressed dvd but would on a backup. The game never actually detected the chip. The fix was to specify where the end of disk was and prevent the wii from reading past it (I'm going off of vague memories of half explained explanations here, so I may not be 100% correct on this).
 
Nintendo would NOT force us to pirate games. Why? Because: then, there profits will go real down. And brawl was the main selling point for them. And if they forced us to pirate, there loosing money instead of gaining.
 

Site & Scene News

Popular threads in this forum