New Super Mario Bros U tips?

Discussion in 'Wii U - Games & Content' started by RyanWW, Jul 26, 2014.

  1. RyanWW
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    RyanWW Advanced Member

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    So a few times all my lives have been up and im forced to go back and do the WHOLE world again. It's mightily frustrating and un-fun. I remember the days when all your lives ran out you had to start again on the level, but having to start the world again is a real drag.

    Is there a way to somehow pass a level and NEVER have to do it again (forcefully that is)?
     


  2. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    You mean a stage? I remember there being checkpoints and if you're talking really about the worlds then stack up lives and you'll have enough for a lifetime (although it's limited to 99-only I think).

    I played Mario 3D World and racked up more than a 1000 lives just to realise I didn't need them at all.
     
  3. shinkodachi

    shinkodachi On permanent leave

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    I think I've never had a game over in NSMBU (or NSLU) so I didn't even know that's what happens, lol. I imagine it takes you back to your last save point. So this means you need to make it until a castle and beat it to be able to save the game at that point. Once you've completed the game, it lets you save whenever you want from the menu ("Quick Save").

    Just keep at it. I had lots of fun 100%-ing both NSMBU and NSLU. Watch YouTube videos of level playthroughs if there are any tricky parts you're not good at. Eventually, you'll get the hang of it. It does take some patience though, much like the original Super Mario Bros. games, which is why I like NSMBU/NSLU so much. :)
     
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  4. bowser

    bowser Mwa ha ha ha!

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    In previous NSMB games you could just replay one of the easiest castles and get the Save option. Not sure if that is the case in this game.

    Or just stack up a whole bunch of lives and keep using the Quick Save option until you beat a castle.
     
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  5. RyanWW
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    RyanWW Advanced Member

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    I guess i could stack up lives by doing the easy levels over and over, but that is sort of boring. I was near the end of the ice world, and my lives ran out and they put me back at the start of the ice world. It's just annoying that i have to complete an entire world with about 5-10 lives, and there is always that 1 map i constantly die in, so i have to do them all over again. I liked it in other games when your lives ran out and all you lost was your checkpoint and you had to start that stage again.
     
  6. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    You don't need to play a level to stack up lives, just doing once will grant you 50-99 doing the trick.
     
  7. RyanWW
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    RyanWW Advanced Member

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    I tried one of the tricks to get 99 lives and i died in the process lol
     
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  8. wolf-snake

    wolf-snake GBAtemp Advanced Fan

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    that what people hate about dying on modern games, the fact that there's no really a risk of dying anymore so yeah the new super mario game are guilty of giving you lives up the wazoo but if you still loose them the game punish you for that. and for a tip uhhmmm go to world 1 again for a free acorn shroom that might help you survive the ice world a little
     
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  9. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    Personally I don't find platformers to be that difficult, the only one which may push my buttons is Shinobi 3DS but once I get around to how the game works it's just as easy as a Mario/Rayman game.

    Mario games in general are a bit too easy for me, except when they're about having 100% precision and timing (the final two stages of Mario 3D World for example).
     
  10. shinkodachi

    shinkodachi On permanent leave

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    Ah, Champion Road. After many hours I was able to tackle it WITHOUT upgrades. The trick is to use the ground pound mid-air in the section with the switching blocks to get Mario a bit more air time, then quickly jump forward twice to get to the next set of blocks. The rest is easy. :)
     
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  11. MarioFanatic64

    MarioFanatic64 The guy who does things

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    Never had a Game Over in any NSMB game past the original DS version (I was 11, man). But personally, I'm glad that you restart the World if you die. Let's be honest, the Save feature made the whole concept of lives redundant, and it also removes the threat of having to restart if you lose. I grew up on the SNES Super Mario All-Stars and it was because of the lack of saving after every level completed that I'm such a capable Mario player today. I got through Super Mario Bros. 2 before I even started school.

    Of course, if you don't want to re-do the whole world again you can stock up on lives through various exploits of the game engine. (Finding a level with easy 1-ups and playing through it several times, or doing the Koopa shell exploit).
     
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  12. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    There is one checkpoint through each stage and that's about enough, the game itself isn't really hard unless you're going to collect all the Gold Coins then that'll be time consuming and also get ready to lose lives for that too.

    New Super Mario Bros. U (3 worlds left) is the last Wii U game I have which I've not finished, well, there's also ZombiU (pass) and Darksiders 2 (might give it a try someday) an' Batman Arkham City but whenever I go back to B:AC I look down on the map see where I need to go but always end up lose around Arkham due to being unable to find the entrance to it.
     
  13. emigre

    emigre Has complex motives

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    IMO just play Rayman Legends.
     
  14. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    Fixed that for you.
     
  15. WiiCube_2013

    WiiCube_2013 GBAtemp Guru

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    And... I've completed New Super Mario Bros. U so that's another Wii U title done and now I'll head on to Darksiders 2 (aside from this I have ZombiU and Arkham City but can't be bothered to complete either of the two -- Arkham City leaves me wondering where I should go even though I can see on the map 'cept how to get there).

    [​IMG]

    Edit:

    The save feature which is unlocked after you finish Peach's arc is perfect you save exactly what you have and don't need to worry about losing anything.. fuck, this is what should've been the save feature in the entire game. God damn you Nintendo, you made me catch the Gold Stars' again due to the save feature only saving temporarily than permanently.

    [​IMG]
     
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  16. shinkodachi

    shinkodachi On permanent leave

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    It may be confusing to have a different saving option later in the game, but I actually like that. It makes you work harder in the beginning and rewards you when you've proved yourself. :)
     
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  17. Reecey

    Reecey Mario 64 (favorite game of all time)

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    At Home :)

    Your comment about ZombieU made me laugh a bit because the first game I had with the WiiU Premium Pack was of course ZombieU but I have played it for about 10mins until I died down the tunnel at the beginning and I have never played it since, I don't really know why because its supposed to be a really good game, you will have to let me know if it gets any better if you went any further than me!. I've completed NSMBU & Mario 3D World (sold on now and was really disappointed in the whole game) played ZWWHD for about 20 mins turned off but was good and the only game I have really got stuck into is MK8, which I have hammered proper and quite sadly to report I'm actually really good at it! :)
     
  18. MarioFanatic64

    MarioFanatic64 The guy who does things

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    You're supposed to die at the beginning of ZombiU, it's basically an intro to the rest of the game. You can't advance until you die.
     
  19. SG

    SG GBAtemp Fan

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    I have a way to solve this!

    Even though I'm good at the game, this really annoyed me - die a few times on a level and you don't get shiny stars... so I took the quickest route to finish the game, 18 levels or so. Didn't bother with star coins or anything - just focussed on getting to the end and then I had the option to save anywhere, THEN I enjoyed doing everything in the game. I've done 100% on NSMBU and am now doing the same on NSLU (just a few Superstar Road levels left).

    The route to take is:

    Acorn Plains:
    1, 2 (secret exit), Blooper

    Soda Jungle:
    1, 2, OR 3, fortress, ghost house (secret exit), Para Beetle

    Meringue Clouds:
    1, 2 OR 3, tower, ghost house (secret exit), castle, airship

    Peach's Castle:
    1 (secret exit), 4, castle, castle
     
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  20. SlCKB0Y

    SlCKB0Y GBAtemp Regular

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    I remember the days without saves and check points....oh wait, actually i'm wrong - "saving" was hitting pause on the NES and turning the TV off for the night. :)