New leap in N64 emulation with Libretro update

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Seems my laptop does not support Vulkan. It's a got a Pentium N3700 in it with bog-standard Intel HD Graphics, seems to me that I'll need a fancy 6th-gen Intel or a dedicated graphics card to have any hope of getting support. Anyway, that means that a Vulkan frontend will not be coming from me.

Edit:
After a bit of research, looks like my GPU's secretly a 400 or a 405, neither of which are supported. Although the CPU itself seems to be a variation on Broadwell, meaning it might be good with the Linux iMESA drivers? Hmm.

(p.s Anyone know of a site where you can check to see what the internal ports are on your laptop? It's a fairly new Lenovo and iFixit hasn't gotten to it yet, I don't really want to crack it open only to find there's no PCI ports and I've just triggered some kind of anti-theft or something)
 
Last edited by QuarkTheAwesome,
When vWii gets Vulkan support lol
soooooooo
58669-so-youre-telling-me-theres-a-c-Sm9B.gif
 
You can thank Factor 5 for writing custom microcode for that one.

The z64 plugin made some progress on it allowing the intro to render, haven't heard anything else about it since though.
Another problematic thing is the framebuffer effects in mario kart 64, the tv screen in Luigi Raceway has a
massive drop in fps.
Resident Evil 2 also has problems in mupen64ae, the mupen64 core in a past RetroArch version made the in-game
backgrounds showup properly but the character / enemy models where still missing.
 
The z64 plugin made some progress on it allowing the intro to render, haven't heard anything else about it since though.
Another problematic thing is the framebuffer effects in mario kart 64, the tv screen in Luigi Raceway has a
massive drop in fps.
Resident Evil 2 also has problems in mupen64ae, the mupen64 core in a past RetroArch version made the in-game
backgrounds showup properly but the character / enemy models where still missing.

Not anymore, GlideN64 (not to be confused with Glide 64), emulates the depth framebuffer without much of an impact to speed, long gone are the days where emulating that effect kills performance. At least
when I play them, I notice no drop in speed; Banjo Kazooie's jigsaw puzzle effect is also fully emulated without reductions in speed, you should give GlideN64 a try, it's open source and gets a lot of updates.

Resident Evil 2 is one of the hardest games to emulate, not surprisingly, as it took full advantage of the N64 hardware, doing things that should've been impossible, such as full FMV sequences on a 64 MB/512 megabit cart.
 
Not anymore, GlideN64 (not to be confused with Glide 64), emulates the depth framebuffer without much of an impact to speed, long gone are the days where emulating that effect kills performance. At least
when I play them, I notice no drop in speed; Banjo Kazooie's jigsaw puzzle effect is also fully emulated without reductions in speed, you should give GlideN64 a try, it's open source and gets a lot of updates.

Resident Evil 2 is one of the hardest games to emulate, not surprisingly, as it took full advantage of the N64 hardware, doing things that should've been impossible, such as full FMV sequences on a 64 MB/512 megabit cart.

I tried GlideN64 on project64 but it keeps resetting the settings to their default the next time I open the GlideN64
settings.
 
I tried GlideN64 on project64 but it keeps resetting the settings to their default the next time I open the GlideN64
settings.

Then I don't know what to tell you, it works perfectly fine on my machine, try one of the builds on EmuCR, as much as I hate to recommend that place,. What version of PJ64 are you using? Hopefully you're using a more update build of that as well. Failing that, try Mupen64 instead. There's no reason for it not to work, unless your GPU isn't supported?
 
I tried GlideN64 on project64 but it keeps resetting the settings to their default the next time I open the GlideN64
settings.
Reinstall Project64 or downgrade to an earlier version. I had that problem and it's because the PJ64 UI coding is a proverbial clusterfuck that will corrupt if you look at it the wrong way
 
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Then I don't know what to tell you, it works perfectly fine on my machine, try one of the builds on EmuCR, as much as I hate to recommend that place,. What version of PJ64 are you using? Hopefully you're using a more update build of that as well. Failing that, try Mupen64 instead. There's no reason for it not to work, unless your GPU isn't supported?

I'm using v2.2 public release.
 


The next ones for me to try would be Battle for Naboo and Rogue Squadron 2. I tried Resident Evil 2 on RetroArch and video interlacing isn't implemented yet, so only half the screen shows up, that, and voices aren't emulated yet.
 
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