we're getting into a repeat cycle.
i will acknowledge this. your (rydian's) argument does get better when more detail is added, as opposed to wizerzak.
I could quite easily have added more detail, and Rydian is saying exactly what I could have said. I just decided to give up when you refused to believe that Minecraft wouldn't profit from being included in a HB.
Games (ie. from the developer's point of view) enter the HB for 2 reasons:
1) To raise popularity / awareness - Just because they're already on Steam it doesn't mean the game is well known.
2) To increase sales for the developer - Basically what Rydian said, 150,000 sales in one day is far more than what that game would probably achieve in 2 months (depending on the game).
Minecraft would not profit from any of these as:
1) It is already VERY popular, virtually anybody who hasn't been living under a rock for the past 2 1/2 years has heard of this game.
2) It is already selling at a desirable rate for £17, thus reducing it to 30p would DEFINITELY not be a profitable move (unless Mojang's financier has a mental age of a 2 year old).
Your only other point is the one about charity, Notch can obviously see it would not be a wise move to enter Minecraft into the HB (for the above reasons) but has instead already donated over $6000 (probably more but that's all I can be sure of) in previous bundles which I'm pretty safe to say is a very significant amount.
Also, don't bother with questioning me on the DLC thing, whether it's true or not I don't care for if it is true then I point you to reason number 1. It would not gain enough new publicity (if any) to make up for lost sales with DLC. Plus, before you say about people who buy the game in the HB wanting to get the DLC; if people are not willing to pay merely £17 for a game they care that much about (that they want DLC) then I would be highly surprised if they would be willing to pay the difference in bonus content.