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Skyline969 said:A few more to add to the not working list, unfortunately:
After Burner (Don't remember which version of dump as I renamed it): Intro is glitchy, then only a few sprites appear, not worth playing.
After Burner II: See After Burner for details.
Bill & Ted's Excellent Adventure: Doesn't load up at all.
If you use FCE Ultra, the graphics are intact in After Burner. Did you get to the second or third level in After Burner? If you can't see the missiles that follow you from behind, then be warned that the game is unplayable after that level.Another World said:Skyline969 said:A few more to add to the not working list, unfortunately:
After Burner (Don't remember which version of dump as I renamed it): Intro is glitchy, then only a few sprites appear, not worth playing.
After Burner II: See After Burner for details.
Bill & Ted's Excellent Adventure: Doesn't load up at all.
not sure how i missed these, perhaps they weren't in the 3.10 goodnes set i based all of the work off of. thank you for the information, which has forced me to revisit this compatibility list. i find that while after burner has no intro and some missing graphics the core game play is just fine. you can fly, shoot, lock on and launch missiles. i consider this very playable, but with glitches. all of the after burner unlicensed tengen carts seem to be emulated the same way and display the same glitches. with that said, i find the same results with after burner II. the glitch intro and lack of background graphics. i am testing with goodnes 3.14 and all of the dumps display the same problems. i consider this game playable as well. be sure to run only the dumps in my list as the bad dumps occasionally crashed back to the intro screen. as for bill & teds all dumps in goodnes 3.14 fail to load. they will be listed accordingly in the list.
-another world
Skyline969 said:I will be on the lookout for other ROMs that don't work in nesDS.
gokuguy said:hdofu: Im not an expert, but about T.M.N.T. 3, i personally think you might have a bad dump. I had the same problem not long ago with Kirby Superstar (U) for SNES on PC. It wouldnt allow me to move on after the explosion on Meta Knight's game, i was stuck in a room, & the hole never appeared in the background for a door. Tried ZSNES & SNESx9, neither would work at that part. Found out it was a bad dump, some information was cut during dumping. Got another rom, worked up to that point again,
geokes said:Is it possible to fix the Batman bug? (rly want to play it)
http://boards.pocketheaven.com/viewtopic.php?p=53647#53647
QUOTEWhat: A couple Japanese RPGs are affected as well.
Why: Read on.
PC-based emulators generate a bitmap for the video card to display. PocketNES, on the other hand, uses high-level emulation to speed up rendering, meaning it has to map all NES graphics into the GBA video model.
NES games can switch among multiple CHR (texture) banks. For each scanline, PocketNES determines which bank is used by a majority of the area on that line. Because bankswitching usually takes the full attention of the CPU like other raster effects, most games don't change banks in the middle of each line, so it works out well. And even in games like Marble Madness, the majority of area uses the same bank, so the glitches are minor.
But the MMC2 mapper (Punch-Out!!) and the MMC4 mapper (Famicom Wars and Fire Emblem series) have a capability for automatic mid-scanline bankswitching whenever the raster passes over tile $FD or $FE. In the screenshot you showed, roughly equal areas use each of the two banks, which is the second-worst case for PocketNES's algorithm.[1]
[1] The worst is MMC5 ExGrafix.
FreeterMan said:yeah umm.... how are you supposed to play duck hunt??