Hacking NeoGamma Thread

papermanzero

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WiiPower is it possible to add "rungcbackup" separately?
Means, can u add the possibility to boot GC Backup Launcher v0.2 in Neogamma?

Got an interesting issue concerning cMIOS (for mios patcher and cmios installer).
If you run an original GC Game with the Disc Channel and u installed the cmios (with wii backup launcher compatiblity), the GC Backup launcher v0.2 will appear in the Disc Channel to tell you that there is reading error.

The issue can be solved by patching the MIOS just for "rungcbackup" (without wii backup launcher compatibility). So the GC-Backups are just running in the Gamecube Launcher v0.2 (which can be launched through HBC).
But Neogamma is not recognizing GC-Games anymore.
That's why it would be great to run a separate Gemacube launcher in neogamma.

Neogamma is the perfect/best disc based launcher so far, and with GC-compatibility it would be an "all in one" Launcher.
But I didn't tested R9. So I dunno how u implemented the new GC compatibility. If you are using a similar solution, it would be fantastic.
 

WiiPower

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papermanzero said:
WiiPower is it possible to add "rungcbackup" separately?
Means, can u add the possibility to boot GC Backup Launcher v0.2 in Neogamma?

Got an interesting issue concerning cMIOS (for mios patcher and cmios installer).
If you run an original GC Game with the Disc Channel and u installed the cmios (with wii backup launcher compatiblity), the GC Backup launcher v0.2 will appear in the Disc Channel to tell you that there is reading error.

The issue can be solved by patching the MIOS just for "rungcbackup" (without wii backup launcher compatibility). So the GC-Backups are just running in the Gamecube Launcher v0.2 (which can be launched through HBC).
But Neogamma is not recognizing GC-Games anymore.
That's why it would be great to run a separate Gemacube launcher in neogamma.

Neogamma is the perfect/best disc based launcher so far, and with GC-compatibility it would be an "all in one" Launcher.
But I didn't tested R9. So I dunno how u implemented the new GC compatibility. If you are using a similar solution, it would be fantastic.

NeoGamma's internal GC mode should work the same way as WiiGator's GC Backup Launcher 0.2, if the one works, the other should also work. You need to enable internat GC mode, did you do that?

Anyways, when Waninkoko releases rev6 of his cMIOS, i recommend to install that anyways. And that shouldn't show any options when launching from disc channel.

QUOTE(laifuthegreat @ Apr 6 2010, 03:56 AM) Hey Wiipower, did you get my pm?

Yes. Sorry i totally forgot about you, i thought i replied. The code dump you got told my that the stuff i was trying was wrong, and the way NeoGamma is booting the .dols now is better. I would like to know if the memory areas of that 2nd .dol and NeoGamma overlap. That's what i think, R8 is using much more memory than R7, and i fear that's the problem here. Are you able to use a hexeditor? If yes i would like to see the start of the .dol you are trying to boot, the 2nd .dol from the disc. In need the area from offset 0x00 to 0x0100, in that area i can see what memory area the .dol uses.
 

papermanzero

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oh, man. -.-
I must be blind. Yesterday, I searched for an option to change the GameCube mode.

Thank's WiiPower. It's working.
yay.gif
 

laifuthegreat

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WiiPower said:
papermanzero said:
WiiPower is it possible to add "rungcbackup" separately?
Means, can u add the possibility to boot GC Backup Launcher v0.2 in Neogamma?

Got an interesting issue concerning cMIOS (for mios patcher and cmios installer).
If you run an original GC Game with the Disc Channel and u installed the cmios (with wii backup launcher compatiblity), the GC Backup launcher v0.2 will appear in the Disc Channel to tell you that there is reading error.

The issue can be solved by patching the MIOS just for "rungcbackup" (without wii backup launcher compatibility). So the GC-Backups are just running in the Gamecube Launcher v0.2 (which can be launched through HBC).
But Neogamma is not recognizing GC-Games anymore.
That's why it would be great to run a separate Gemacube launcher in neogamma.

Neogamma is the perfect/best disc based launcher so far, and with GC-compatibility it would be an "all in one" Launcher.
But I didn't tested R9. So I dunno how u implemented the new GC compatibility. If you are using a similar solution, it would be fantastic.

NeoGamma's internal GC mode should work the same way as WiiGator's GC Backup Launcher 0.2, if the one works, the other should also work. You need to enable internat GC mode, did you do that?

Anyways, when Waninkoko releases rev6 of his cMIOS, i recommend to install that anyways. And that shouldn't show any options when launching from disc channel.

QUOTE(laifuthegreat @ Apr 6 2010, 03:56 AM) Hey Wiipower, did you get my pm?

Yes. Sorry i totally forgot about you, i thought i replied. The code dump you got told my that the stuff i was trying was wrong, and the way NeoGamma is booting the .dols now is better. I would like to know if the memory areas of that 2nd .dol and NeoGamma overlap. That's what i think, R8 is using much more memory than R7, and i fear that's the problem here. Are you able to use a hexeditor? If yes i would like to see the start of the .dol you are trying to boot, the 2nd .dol from the disc. In need the area from offset 0x00 to 0x0100, in that area i can see what memory area the .dol uses.

I opened up the iso with hex editor neo and copied the hexadecimal code from 0x00 to 0x0100 into a word document at http://www.mediafire.com/?ojggzinmjjo
most of it is junk data replaced with zeros by scrubber, and I'm pretty noobish with hex editors, so I'm not sure if I did it right. I opened it up, jumped to offset 0x0100, highlighted everthing from that and before, then copied and pasted the code. Is that right?
also, ssx blur doesn't work on both r7 and r8. Should I give you the code for that too?
 

hundredhead

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i have sonic adventure 2 battle and it only come on on one of my tvs in black and white under mpal480i only. The problem is that it's so skippy that i cant play the game at all. Any way to fix this without burning a new disk.
 

WiiPower

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I need the start of the .dol, not of the .iso. The .dol is inside the .iso and can be extracted with WiiScrubber. And just post the result here directly, with [/code] after the text and
Code:
 before it.
 

laifuthegreat

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WiiPower said:
I need the start of the .dol, not of the .iso. The .dol is inside the .iso and can be extracted with WiiScrubber. And just post the result here directly, with [/code] after the text and
Code:
 before it.[/quote]

Here's the code from offset 0x00 to 0x0100 of the game.dol (dol file that you load for Medal of Honor Heroes)
00 00 01 00 00 00 25 e0 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 5c b8 c0
00 5d 0e 20 00 5d 58 60 00 5d 5c 60 00 5d 5c 80
00 60 d8 c0 00 6e 3b 20 00 6e 85 40 00 00 00 00
00 00 00 00 00 00 00 00 80 00 40 00 80 01 04 80
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 80 00 64 e0 80 00 ba 40 80 5d 97 60
80 5d 9b 60 80 5d 9b 80 80 61 17 c0 80 96 cc 60
80 97 45 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 24 e0 00 5c 92 e0 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 60
00 00 4a 40 00 00 04 00 00 00 00 20 00 03 7c 40
00 0d 62 60 00 00 4a 20 00 00 46 80 00 00 00 00
00 00 00 00 00 00 00 00 80 6e 7a 80 00 29 11 28
80 00 40 3c 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
3c
I just Opened the iso with wiiscrubber, searched for game.dol in partition one, extracted it and opened it with hex editor neo, is that right?
 

WiiPower

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Thank, that's the info i wanted. I can't see that the memory of NeoGamma and the game would overlap. So i don't have any clue why it does not work, while R7 does work. Sorry i can't help with this now.
 

Metalik

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Hello.I'd buyed new black wii yesterday (My second wii).And because of D3E it doesn't read any type of burned disks.I'd have 1gb SD Card and 350 mb iso scrubbled to .WBFS . I'd need homebrew channel and play game on the same SD.How can i do if my SD will be mounted as WBFS?
 

OuahOuah

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For the moment, NeoGamma don't read .WBFS on NTFS or FAT32.

Maybe one day...

Got a NTFS with "wbfs" directory and ".wbfs" files in it and only USBGX launches them...
But on GX, no "alt dol+ method" so no "Sam & Max"...

Perfect combination : NTFS/FAT32 partition AND a real WBFS partition
tongue.gif
 

cobleman

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OuahOuah said:
For the moment, NeoGamma don't read .WBFS on NTFS or FAT32.

Maybe one day...

Got a NTFS with "wbfs" directory and ".wbfs" files in it and only USBGX launches them...
But on GX, no "alt dol+ method" so no "Sam & Max"...

Perfect combination : NTFS/FAT32 partition AND a real WBFS partition
tongue.gif
Have a go at setting up Sneek Di you can play Sam and Max from your Fat32 Usb
 

WiiPower

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NeoGamma should work if you use 2 sd cards(annoying) or if you have 2 partitions on your sd card(complicated, requires linux or hacking).
 

fukijama

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Hello,

I'm new here and i have a problem.
When i start Neogamma the text is unreadable, like two different text lines are over each other.
Somebody know how to fix this? Cause i don't know.

Thanks
 
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