Need manual Gateshark to NTR conversion help.

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Knitten, Apr 17, 2017.

  1. Knitten
    OP

    Knitten Advanced Member

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    Hi, I need help figuring out how to manually convert Gateshark codes to a NTR Plugin. I have been searching google but the results keep directing me to Gateshark2NTR or the NTR Plugin Managers that automatically convert the codes for you at the cost of online capability. I did manage to find the modified main.o file needed to enable online play but I have no idea where to even start looking in terms of all the other files. The game I'm trying to make a plugin for is Monster Hunter Generations, Nanquitas did release an online capatible ntr plugin however it hasn't been updated for awhile and there are no codes for Prowlers. If someone could help me out that would be great thanks in advance n_n

    EDIT: Can someone tell me the format to manually convert Gateshark codes to NTR? Also, how do I input multiple line codes? I finally found the tutorial on how to manually create codes in NTR but it doesn't cover those two questions </3
     

    Attached Files:

    Last edited by Knitten, Apr 17, 2017
  2. Knitten
    OP

    Knitten Advanced Member

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    Also, can someone explain this to me? I'm unsure as to what I'm screwing up on, I've tried replacing the main.o file in gateshark2ntr with the modified one found on github but it gives me an error at 2/3.

    arm-none-eabi-ld: error: a.out uses VFP register arguments, ./lib/main.o does not

    arm-none-eabi-ld: failed to merge target specific data of file ./lib/main.o

    ./lib/main.o: In function `threadStart':
    D:\3ds\homebrew\gameCheat/source/main.c:19: undefined reference to `gamePluginEntry'
     
  3. Marioiscool246

    Marioiscool246 Member

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    You are using an improper main.o. That main.o file that you have downloaded is not made for the gateshark2ntr application.