Need help in developing Android App

Kiaku Aug 14, 2013.

  1. Kiaku
    OP

    Kiaku GBAtemp Regular

    Member
    3
    Mar 22, 2010
    United States
    So I started trying out developing apps for Android. After multiple installations, building, customizing, etc, I was finally able to create an APK file of my app. Owning an Android phone myself (Samsung Captivate SGH i897), I installed the game into it through usb debugging mode and eclipse. The app runs and works!!...Well, not really. Here's the problem:
    Warning: Spoilers inside!

    Searching various forums and googling for solutions for hours haven't helped me so far... I found out that the file "androidmanifest.xml" controls most of the app screen elements, but I don't know what I'm doing wrong. Below is the codes to my androidmanifest.xml:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
     
    <manifest
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:installLocation="auto"
        android:versionCode="1"
        android:versionName="1.0"
        package="com.gamefromscratch.moai">
       
        <application
            android:icon="@drawable/icon"
            android:debuggable="true"
            android:enabled="true"
            android:persistent="false"
            android:label="@string/app_name"
            android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
       
            <!-- Moai -->
            <activity
                android:name="MoaiActivity"
                android:label="@string/app_name"
                android:screenOrientation= "portrait"
                android:launchMode="singleTask"
                android:scaleType="center"
                android:configChanges="keyboard|keyboardHidden|orientation">
               
               
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
           
            <activity
                android:name="com.ziplinegames.moai.MoaiMoviePlayer"
                android:label="@string/app_name"
                android:screenOrientation="portrait"
                android:configChanges="keyboardHidden|orientation"
                android:theme="@android:style/Theme.NoTitleBar">
            </activity>
           
            <receiver android:name="com.ziplinegames.moai.MoaiLocalNotificationReceiver"></receiver>
           
            <!-- EXTERNAL DECLARATIONS: Placeholder (DO NOT MOVE OR REMOVE) -->
           
        </application>
       
        <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8"/>
     
        <!-- Moai -->
        <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
        <uses-permission android:name="android.permission.INTERNET" />
           
        <!-- EXTERNAL PERMISSIONS: Placeholder (DO NOT MOVE OR REMOVE) -->
       
        <supports-screens
                android:smallScreens="false"
                android:normalScreens="true"
                android:largeScreens="true"
                android:xlargeScreens="false"
                android:anyDensity="false" android:resizeable="false"/>
       
        <uses-configuration android:reqTouchScreen="finger" />
        <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true" />
    </manifest>  
    I've been using moai-sdk along with rapanui-sdk with lua coding and successfully imported the project into eclipse. The app runs fine with moai's app simulator, but on a real device, it bugs up.
    Can someone who's developed an android app or knows how to fix this tell me what I need to add, change, or do in order to fix the graphical problems? I don't want to stop coding my app just because the screen doesn't fill... I can't tell if it's a problem within my app's source or if it's the options I need to fiddle with within eclipse. Thanks for your support.
     
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