So working on a couple translation projects, I stumble upon a font buried logically in a file that describes it Menufont.dat Now according to the one chinese wiki this is just another way to put a font in game... the problem though as compared to the .nftr style fonts is that this is much harder to change. As in an nftr most everything you need to change is in that file (if you wanted to change it) the difference being that in the .dat format all you might come across is the raw image and the stuff you need to change to change this font (width height offset, etc.) can quite literally be any where in any other file in game. The problem with that is- is that it makes it much harder to change things without some advanced knowledge of programming and assembly. Whats the point of this... Well now I have seen fonts in nftr's in dat's and buried within other files that needed custom tables made for them (like an after thought needed when developing). And now I just found another one in an overlay file (in zoids baltte coliseum, I knew it had to be somewhere other than the one nftr in game - but the overlay why?) Now I know that the overlays can be used to store pretty much anything the game may need, but why keep it there after having the nftr? I know that nftr's can't have different size of letters inside (side by side). they have to use a a different nftr for the bigger or smaller font. So after this I decided to start a thread asking any hackers translators and such about the strange places where they found fonts- nds wise? Well speak up I want to investigate the strange places they are in... and the possible ways top change them.