NDS cartridge MAX filesize?

Discussion in 'NDS - Console and Game Discussions' started by Alex658, Dec 4, 2010.

  1. Alex658
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    Alex658 GBAtemp Maniac

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    I've always wondered what's the max amount of data a NDS cartridge can have.. [​IMG]
    So far I've seen ROMs with 8MB, 16MB, 32MB, 64MB, 128MB, 256MB as their filesize.

    Does anyone else knows if there's more to this? thanks for any reply ^^ [​IMG]
     
  2. The Pi

    The Pi Lurker

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    The biggest so far is 512MB, there is no known limit.
     
  3. Darksage098

    Darksage098 Member

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    I believe that 256MB is the largest an NDS Rom can have. Usually games that go this far have 3d environment and characters.

    Edit: Really The Pi, I didn't know there was a NDS Rom that went up that high.
    Edit2: Wow, i just checked and there are ones that go that high, i just never saw them.
     
  4. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Its currently 256 MB, and talk of 512 MB soon (The Last Story).
     
  5. Alex658
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    Alex658 GBAtemp Maniac

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    I know, I know. but damn.
    256MB games are pretty common these days.
    My poor R4 can't handle much of those games. (had to reduce to only like 15games)
     
  6. Codc

    Codc Advanced Member

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    Can't believe none of you posted about ASH, which is on a 2gb cartridge.
     
  7. Mario92

    Mario92 GBAtemp Advanced Fan

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    "Cards currently range from 64 megabits to 4 gigabits (8–512 MB) in size (although the maximum capacity is unknown)."
    -wikipedia

    I remember there was Level 5 game which was 1 GB but I'm too tired to google. Remember there are also save partition which can be at least from 512 KB to 32 MB.
     
  8. The Pi

    The Pi Lurker

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    That's 2 gigabit not gigabyte [​IMG]

    It was just the first 2 gigabit rom [​IMG]
     
  9. dysan

    dysan GBAtemp Advanced Fan

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    the biggest rom size known yet is bound to be "ninokuni" by studio ghibli...

    the game's so big they're using 2 CARTRIDGES FOR THE WHOLE GAME
    so if they had to use 2 game cards I guess the cartridges have a size limit after all?

    btw,ninokuni is said to be released on 9 december 2010 (which is in 5 days!) in Japan [​IMG]
    but we're getting an english version as well sometime [​IMG] [​IMG]
     
  10. Rydian

    Rydian Resident Furvert™

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    Waitwhat. Source.

    This is the first I've heard of that.
     
  11. The Pi

    The Pi Lurker

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    Same here.

    It's going to be another 512Mbit IIRC
     
  12. Rydian

    Rydian Resident Furvert™

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    Yeah, it wasn't mentioned anywhere in any of the hype/info threads.

    In fact there were people saying that DQ9 was going to be a 2-cart game and that turned out false as well.

    How would you even transfer the save? It's stored on the cart, not the DS.

    I wonder who's spreading these rumors?
     
  13. Schlupi

    Schlupi Gbatemp's Official Earthbound Maniac™

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    Actually, I did hear about this Studio Gibli game having two carts as well. It was posted on Gbatemp at the beginning of the year. Either two carts, or a 4 GB sized game cart or something like that. Let me see if I can find the article...

    Yep. a 4 GB sized cart, not two. source.

    You're right. I dunno how two carts could work.
     
  14. emigre

    emigre Oh Jeremy Corbyn

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    I was under the belief cartridge space was due to the cost of flash memory. In theory it can go up to anything but developers/publishers are unwilling to go up to that due to the cost of memory. For example, it seemed the max space for DS was 128mb a few years ago, but it was becasue companies were unwilling to spend more on memory. But as memory as gotten cheaper and cheaper, we're now seeing game size increase. Officially there isn't a max filesize but unoffically its related tot eh cost of memory.
     
  15. dysan

    dysan GBAtemp Advanced Fan

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    ohhh...so it's just 1 cart? pity lol
    but easier to crack I guess [​IMG]
     
  16. FAST6191

    FAST6191 Techromancer

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    http://nocash.emubase.de/gbatek.htm#dscartridgeprotocol

    The read protocol is 32 bits according to that (real world stuff on gbatek has been hazy in the past though, see GBA save types and protocol, so consider not taking it as gospel)

    2^32~512 megabytes give or take header and other overheads.

    However pokemon demonstrated they can and will twist a existing bus for other ends- bankswitching commands themselves need not take a super fast. Indeed our own flash carts can twist things in that arena and if you look back at the GBA in the likes of the shrek gba video (GBA cart reads have to be considerably faster- it is one of the reasons DS slot emulation is not very feasible and the reason GBA flash carts are somewhat tricky/expensive/size limited) and some of the things pogoshell was up to at the end.....

    As others have said cost and aggro associated with it. As for dual carts while hotswapping is probably not viable I would not put a simple dongle past the (a la pokewalker). Not for a recent console but I recall something like that in the distant past for something although that might have been a terminate stay resident type thing.