Homebrew N64 Emulator on DS?

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It's very possible, but the N64 Game has to be completely rebuilt to fit the DS's standards. Take Super Mario 64 DS in this case. It's a port of the old with extras. Basically they took the source code and downgraded it for the DS's standards, and threw in extras. Like the time when someone stole Half-Life 2's souce code, that was alot of power in their hands, at the time.

ultrablade
 
Why does everyone want to play emulation on a system? the ds is a n64 if they wanted to the game could be made easily, but n64 is dead an never comming back. Emulation shoud be left to the pc, cause it's the only thing made to handle it since emulation is basically dead.
unsure.gif



Why? Because people like old games? Because like playing old games on a portable? Why is obvious. And since when is emulation dead? Are you talking about on the DS or in general? If in general, then that's news to me. Emulation is very much alive and well.

It's very possible, but the N64 Game has to be completely rebuilt to fit the DS's standards. Take Super Mario 64 DS in this case. It's a port of the old with extras. Basically they took the source code and downgraded it for the DS's standards, and threw in extras. Like the time when someone stole Half-Life 2's souce code, that was alot of power in their hands, at the time.

ultrablade

Yes, but porting is very, very different from emulating. Obviously Mario 64 DS is proof that ports can be done, but it doesn't mean that emulation can be done with the same degree of success.
 
And since people say you need the source code of something to port, it... can't you use a decompiler to get the source code you want or no? http://www.remotesoft.com/salamander/
that link is to the first decompiler i found off google. Quick read off wikipedia says "The term "decompiler" is most commonly applied to the translation of executable programs (the output from a compiler) into source code"
or would the decompiler need special instructions to follow? Not totally sure if it'll work but i want to know what everyone else thinks.

After reading that article you mentioned, that sounds like a good idea, as long as the Wii actually emulates the n64 and not have remade games for it.
 
sure it can be done.....overclock your ds, have a specially made gba cart, a socket-1 ds flash cart, and some SERIOUS changes to the file with a PC. cut draw rates, cut textures, it would need to be done with every game individually, one program will never do it

it wouldnt be emulation, a port is the right term
 
Ok The Teej, try asking Nintendo politely for the Source code to OoT and any other 1337 N64 game. It won't work. I'm not against manners, but sometimes you just want something you'll never get.
P.S. Is decompiling illegal or something? An extra bit of thought made me wanna ask just in case.
Fischju, why would you need a special GBA cart AND socket 1 DS flash cart? However, I totally believe you'd seriously need tho change the heck out of the file with a PC. And so far, OoT is the only game important enough to do that. And when you say "cut draw rates and textures" you mean shrink textures or "rip" them from the decompiled rom, get a .bmp or something, and beat the .bmp with a sledge hammer? (Sledge hammer often used for major reconstruction. Metaphor.)
 
Ok The Teej, try asking Nintendo politely for the Source code to OoT and any other 1337 N64 game. It won't work. I'm not against manners, but sometimes you just want something you'll never get.
P.S. Is decompiling illegal or something? An extra bit of thought made me wanna ask just in case.
Fischju, why would you need a special GBA cart AND socket 1 DS flash cart? However, I totally believe you'd seriously need tho change the heck out of the file with a PC. And so far, OoT is the only game important enough to do that. And when you say "cut draw rates and textures" you mean shrink textures or "rip" them from the decompiled rom, get a .bmp or something, and beat the .bmp with a sledge hammer? (Sledge hammer often used for major reconstruction. Metaphor.)

If you're talking about N64 games, you can't actually decompile those using an EXE decompiler. You need to use a different tool for different games.
 
Alright. Thanks The Teej. So I thought you guys should know, Nintendo doesn't like us.
frown.gif
I sent an email asking for OoT's source code and they said no, we don't let noobs with no enormous business make our games. Along those lines at least. when AIM lets me check my mail ill copy and paste.
 
Ok The Teej, try asking Nintendo politely for the Source code to OoT and any other 1337 N64 game. It won't work. I'm not against manners, but sometimes you just want something you'll never get.
P.S. Is decompiling illegal or something? An extra bit of thought made me wanna ask just in case.
Fischju, why would you need a special GBA cart AND socket 1 DS flash cart? However, I totally believe you'd seriously need tho change the heck out of the file with a PC. And so far, OoT is the only game important enough to do that. And when you say "cut draw rates and textures" you mean shrink textures or "rip" them from the decompiled rom, get a .bmp or something, and beat the .bmp with a sledge hammer? (Sledge hammer often used for major reconstruction. Metaphor.)

special gba cart (would probably stick out like m3) without a card in it to make for alot of ram and a processor. i mean not to shrink the texture, but to reduce their complexity (remove data, compress)
 
Alright. Thanks The Teej. So I thought you guys should know, Nintendo doesn't like us.
frown.gif
I sent an email asking for OoT's source code and they said no, we don't let noobs with no enormous business make our games. Along those lines at least. when AIM lets me check my mail ill copy and paste.

They'd never do that, I don't think they'll ever release propietary and/or copyrighted source code EVER. They couldn't possibly make money on that title, older titles in the same franchise and possibly newer titles in the same franchise. Not good for business
tongue.gif
 
Ok The Teej, try asking Nintendo politely for the Source code to OoT and any other 1337 N64 game. It won't work. I'm not against manners, but sometimes you just want something you'll never get.
P.S. Is decompiling illegal or something? An extra bit of thought made me wanna ask just in case.
Fischju, why would you need a special GBA cart AND socket 1 DS flash cart? However, I totally believe you'd seriously need tho change the heck out of the file with a PC. And so far, OoT is the only game important enough to do that. And when you say "cut draw rates and textures" you mean shrink textures or "rip" them from the decompiled rom, get a .bmp or something, and beat the .bmp with a sledge hammer? (Sledge hammer often used for major reconstruction. Metaphor.)


If you're talking about N64 games, you can't actually decompile those using an EXE decompiler. You need to use a different tool for different games.
IDA pro will still decompile it into a source code.. machine code though. Notthe original source code, but if you're amazing at programming for that specific architecture, knock yourself out.
 
Well here's a quick question. Not really on top of hardware capablilties of the DS, but the SNES had cartridges with onboard chips like the SA-1 which would more than double the SNES' processing power. Can something like that be implemented on the DS?

When asking for Nintendo's source this is the answer i got.

Hello and thank you for contacting Nintendo,

From time to time we hear from our fans with programming experience who wish to
acquire development kits for purposes of game development. While we applaud
your desire to develop software for our systems, Nintendo's development kits are
only made available to established game developers.

This means that you must have a stable business organization (adequate office
facilities, equipment, personnel and financial resources) in order to ensure a
secure and effective environment for working with its publisher, be it Nintendo
or a third-party licensee. Also, you must have demonstrated the ability to
develop and program excellent software for Nintendo video game systems or for
other video game or computer systems.

Sincerely,

Nintendo of America Inc.
Dervin Camden
 
QUOTE said:
This will never happen the ds is a n64 basically, and nobody want's old games i for one want new stuff.

I do... Just SSB, MK Trilogy, and other timeless games. Sadly, I don't think they will ever be ported.
cry.gif
 
still, SSMB would be the greatest. as would golden eye. the zelda series. nfl blitz. maybe a few others im missing.

it would probably be easier for someone to make homebrew versions of these games instead.
 
It just wouldn't be as cool on the Wii... Having SSB in your pocket would be much cooler than playing it on TV like I could do just as well with my old N64.

And, no, MK Trilogy wasn't just a port of the SNES game. It was a port of the arcade version of the same game and the graphics are much better than on the SNES.
 
Well here's a quick question. Not really on top of hardware capablilties of the DS, but the SNES had cartridges with onboard chips like the SA-1 which would more than double the SNES' processing power. Can something like that be implemented on the DS?

When asking for Nintendo's source this is the answer i got.

Hello and thank you for contacting Nintendo,

From time to time we hear from our fans with programming experience who wish to
acquire development kits for purposes of game development. While we applaud
your desire to develop software for our systems, Nintendo's development kits are
only made available to established game developers.

This means that you must have a stable business organization (adequate office
facilities, equipment, personnel and financial resources) in order to ensure a
secure and effective environment for working with its publisher, be it Nintendo
or a third-party licensee. Also, you must have demonstrated the ability to
develop and program excellent software for Nintendo video game systems or for
other video game or computer systems.

Sincerely,

Nintendo of America Inc.
Dervin Camden
1) Yes, yes it could. Though it'd have to be slot-2, and too expensive to be worth it.
2) YOU ACTUALLY TRIED TO GET SOURCE FROM NINTENDO? LMAO! See... they're a big company, with many valuable IPs. Did you think they would just give you their work for nothing? They don't want another Wand of Gamelon or anything like that. And even if they did send their code, chances are, you wouldn't be able to understand it, at all.

N64 emulation on the DS isn't a worthwhile endeavour... it would need too much, too much effort for it to be worthwhile, when all you could do is buy a PSP and emulate it on that (while getting a nice 480x272 screen with emulation of platforms that the DS can't yet - or will ever have). Decompiling won't work, even if you do disassemble the rom, it would take alot of work to make it workable on a DS, with keypresses etc... not to mention illegal.
 

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