Multiplayer Features in The Conduit

Discussion in 'User Submitted News' started by manaphy4ever, Apr 15, 2009.

  1. manaphy4ever
    OP

    manaphy4ever GBAtemp Advanced Fan

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    May 7, 2008
    Bosnia and Herzegovina
    Bahrain
    - online headcount was brought down from 16 players to 12 in order to keep things running smoothly
    - Free for All mode: players frag each other until a predetermined frag count is met
    - Marathon mode: get as many kills as you can in a certain time limit
    - Three Strikes: play a match with only 3 lives to spare
    - Last Man Standing: be the last man standing
    - ASE Football: the player that holds onto the ASE the longest wins
    - Bounty Hunter: take out specific targets, lose points for taking out wrong targets
    - Team Reaper: play Quick Match and Marathon with sides
    - Shared Stock: teammates share lives from a team pool
    - Team Objective: capture the flag style, but with the ASE replacing a flag
    - Team Objective 2: one ASE in a level, grab it and bring it back to your base to score
    - WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game
    - at peak WiiSpeak saturation, you’ll hear the 6 closest players



    Source:IGN
     
  2. Canonbeat234

    Canonbeat234 Redeemed Temper

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    Sep 24, 2008
    Well I guess that's fair so far, I didn't suspect a heavy multiplayer shooting game for the Wii.
     
  3. Trolly

    Trolly GBAtemp Advanced Maniac

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    Sep 14, 2007
    Behind you! I know you looked!
    I guess WiiSpeak only working when people are near is something pretty realistic, but what if you wanted to talk to your mate or people on the other team? It could become a pain then.
     
  4. X D D X

    X D D X GBAtemp Advanced Fan

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    Apr 25, 2008
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    Wow, that's actually better than i was expecting.
    I like how they're using the All Seeing Eye for some of the modes.