Homebrew More consistent game speed on Citra?

QuarterOfTen

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What is the best way to get more consistent game speed on Citra on PC? When playing a game (Mario 3D Land) I find that the game can drop about 20% game speed when things are loading/changing before it snaps up to 102% and settles back around 100%. It causes a lot of jittering and inconsistent audio; is there a way to prevent it from doing this?
 
What is the best way to get more consistent game speed on Citra on PC? When playing a game (Mario 3D Land) I find that the game can drop about 20% game speed when things are loading/changing before it snaps up to 102% and settles back around 100%. It causes a lot of jittering and inconsistent audio; is there a way to prevent it from doing this?
Turn on triple buffering if it offers it, and maybe V-sync on? You could try and change the core affinity to only 2 CPU cores as well in Task manager in the details tab.
 
I couldn't find an option for triple buffering, but V-sync was already on. I did change core affinity to 2 cores only and that seemed to help a little bit; it wasn't slowing down as much from what I can tell. Is there a specific reason why dropping down the core affinity to 2 rather than keeping it higher helps? Also, is it normal for slowdowns to occur when new areas/enemies are loaded? Trying to determine whether it's just how the emulator runs or if it's my setup (I'm unfortunately stuck with integrated Intel graphics atm).
 
Last edited by QuarterOfTen,
Turn on triple buffering if it offers it, and maybe V-sync on? You could try and change the core affinity to only 2 CPU cores as well in Task manager in the details tab.

I had this issue too, and your suggestion made a huge difference.
 
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I couldn't find an option for triple buffering, but V-sync was already on. I did change core affinity to 2 cores only and that seemed to help a little bit; it wasn't slowing down as much from what I can tell. Is there a specific reason why dropping down the core affinity to 2 rather than keeping it higher helps? Also, is it normal for slowdowns to occur when new areas/enemies are loaded? Trying to determine whether it's just how the emulator runs or if it's my setup (I'm unfortunately stuck with integrated Intel graphics atm).
I'm not really sure, I just know some games and apps run better on 2 cores than on 4, 6, or 8.
 
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