Modding Kotor works about the same as NeverWinter Nights so its pretty simple to do. I tested it with Kotor restoration 1 and will provide the folder layout which should work with other mods as well. you probably don't have to sort certain override files into specific folders but thats how it was in the base game so I did it to be safe. the dialog.tlk provided is already patched for the restoration mod you just need to provide the mod files. you will know right away if the restoration mod is working when you can change the difficulty to "impossible".
some mods will only work if you start a new game for example if you use the restoration mod on a previous save some things will work while others won't like the Droid Bartender will not be restored in the Cantina nor the Arena Announcer (among many other things) so i'd suggest doing all your mods before starting a game
some mods will only work if you start a new game for example if you use the restoration mod on a previous save some things will work while others won't like the Droid Bartender will not be restored in the Cantina nor the Arena Announcer (among many other things) so i'd suggest doing all your mods before starting a game
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