Homebrew Minecraft DS (in 3D !)

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CannonFoddr said:
Crimson Phantom said:
Fix bugs and interface before starting survival IMO.
I'd rather have a complete classic mode
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Actually this is a better idea.
Thinking about it - if we have have minecarts and mobs etc, we'll need 'crafting' as well to build weapons etc

It'll be best to add these to a stable 'creative' than a bug ridden version IMHO
My opinion is, continue with the doors and ladders, then debug, then make a full survival mode.
 
as a few people have said already make sure all bugs are fixed then work on survival mode with a crafting system and possibly mobs ect

also as a member of the Lamecraft (minecraft for PSP) forum i am really shocked at the speed of progress you are making on this game as lamecraft has won a competition and been around for longer but is at basicly the same stage as dscraft :0

another thing, what is dscraft coded in C+ ect?

And finaly I CANT WAIT FOR THE NEXT UPDATE AND I LOVE DSCRAFT!!! xD

Thnx smealum
 
smealum said:
Once it's done (if it ever does get done), it'll all be in one .nds. However, survival and mobs ARE NOT coming in the next release. Again, the stuff with creepers I've shown you so far was all testing code, there are no mobs yet and there won't be any for quite a while.

Your planing on abandon the project at some point?
 
Bmcs said:
smealum said:
Once it's done (if it ever does get done), it'll all be in one .nds. However, survival and mobs ARE NOT coming in the next release. Again, the stuff with creepers I've shown you so far was all testing code, there are no mobs yet and there won't be any for quite a while.

Your planing on abandon the project at some point?

Resuming College in September, I'm guessing :<
Also, would it be better (or more feasible) to have all weapon/objects/material pre-made so that we don't need to craft? Just a bad thought >.>
 
Crimson Phantom said:
Bmcs said:
smealum said:
Once it's done (if it ever does get done), it'll all be in one .nds. However, survival and mobs ARE NOT coming in the next release. Again, the stuff with creepers I've shown you so far was all testing code, there are no mobs yet and there won't be any for quite a while.

Your planing on abandon the project at some point?

Resuming College in September, I'm guessing :<
Also, would it be better (or more feasible) to have all weapon/objects/material pre-made so that we don't need to craft? Just a bad thought >.>

Yeah, i agree. That way would be more easier in every aspect. All items= No Crafting. No Crafting= More free space. More free space= different addons. Come on guys, it's a simple equation...for crafting you have the real Minecraft, we can't have all we want...
 
Crimson Phantom said:
It'd make sense.
I liked the current idea of infinite resources, lol...

Up to smealum of course though ;3


Well, but we need to have something in mind......if we have infinite resources, a survival mode makes no sense at all....
 
lol, true.
By the sounds of some of the users in the topic, I thought they only cared about the addition of Creepers in the games current state.

idk, Crafting may be difficult.
Even if it was implemented, I think the bottom screen needs changing? I can't be the only one that finds it difficult to tap the small icons
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Damn i really had my hopes up about this game...

And agreed, if there isnt going to be crafting then the bottom screen will definately need bigger block icons.
 
I didn't play terraria for a long time, but I think crafting is done by just standing next to the table and then selecting what you want to craft, no placing in a particular order. I think that wouldn't be so hard to program right? At least easier than minecraft's way I suppose.
 
lufere7 said:
I didn't play terraria for a long time, but I think crafting is done by just standing next to the table and then selecting what you want to craft, no placing in a particular order. I think that wouldn't be so hard to program right? At least easier than minecraft's way I suppose.

Now, here's a good idea...

I play Terraria and the crafting system is way better than Minecraft....

That way things can go like this: With the right resources in the inventory, standing next to the crafting table, the new resources could appear in a new box in the inventory, maybe where those 4 squares are?
 
Mbmax said:
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
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I will make a video for the occasion.
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& I'm willing to put it up on Youtube (again) for you if you like
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Killerfeeshy
... as a member of the Lamecraft i am really shocked at the speed of progress you are making on this game... lamecraft has won a competition and been around for longer but is at basicly the same stage as dscraft :0

And finaly I CANT WAIT FOR THE NEXT UPDATE AND I LOVE DSCRAFT!!! xD
Whoa - a compliment from a Lamecraft forum member....
Not seeing/playing Lamecraft I wouldn't of know how far it's actually got compared to this.... nice to know the DS is catching up
Although when Smealum goes back to college I would also expect slower updates
 
CannonFoddr said:
Mbmax said:
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif
I will make a video for the occasion.
smile.gif
& I'm willing to put it up on Youtube (again) for you if you like
laugh.gif
wink.gif


Killerfeeshy
... as a member of the Lamecraft i am really shocked at the speed of progress you are making on this game... lamecraft has won a competition and been around for longer but is at basicly the same stage as dscraft :0

And finaly I CANT WAIT FOR THE NEXT UPDATE AND I LOVE DSCRAFT!!! xD
Whoa - a compliment from a Lamecraft forum member....
Not seeing/playing Lamecraft I wouldn't of know how far it's actually got compared to this.... nice to know the DS is catching up
Although when Smealum goes back to college I would also expect slower updates
I'm a sony/ninty fan, and i have tried both games and they are pretty good but dscraft with this update will become better than lamecraft.
Plus i think dscraft its easier to control than lamecraft (with the crappy analog of the psp) -.-'


@smealum
ULTRA SWEAT can't wait for the update, and you haven't found anything about the 'Start Bug'?
 
maps are always 64 blocks height?
I would like to create something tall, I think 64 won't be enough.
But it's too bad, if it's too high it might not render fully on the screen due to drawing distance.


Also, while playing a 3D game and seeing how they are working around the drawing distance limitation by decreasing models detail/texture, I thought maybe we (in fact, you) could make some sort of Level of Detail for drawing blocks in far distance.
But maybe it can't be lowered, as each face are already only 1 polygon, there's no way to lower them.

But another solution could be to make a single face for multiple adjacent block of the same texture.
It would lowered the face number, and allow more drawing distance. (do that merging only for blocks far away from the user, not editable one).

Or you could replace multiple blocks with one big block, in the distance it shouldn't look too bad.
I don't know how you coded each block, maybe it's not possible to make a Level of Detail mechanism.
But for example, you check the visible blocks texture of a given 4x4x4 area, and replace it with a big 6 faced block textured with the most used one (jpeg compression?).
maybe it will require even more power from the CPU, but you may win drawing distance.

If it's a full chunk with invisible blocks, it would take underground block into account and could make the resulted big block with a different color, or empty, it's not a good idea.
Maybe let the user choose the compression rate.


Currently, are you keeping in graphical memory all blocks, even not visible, or only the one with visible faces?

Sorry to give only idea without working on it.
 

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