He said something about being unsure if mobs can be done or not, so it's safer to say teaser right now.Sir_Voe said:smealum said:First of all, new screenshot !![]()
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Poor fella looks so sad. Any AI behind that, or is it just a teaser.![]()
He said something about being unsure if mobs can be done or not, so it's safer to say teaser right now.Sir_Voe said:smealum said:First of all, new screenshot !![]()
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Poor fella looks so sad. Any AI behind that, or is it just a teaser.![]()
Testmap is mediumKillerfeeshy said:AWESOME CREEPER!!!!!
Also @Smealum: What size is the "test map" is it small, medium, large or another size
Thanks
DrOctapu said:Small request: Can you make it so if you have the bucket in hand while removing blocks you can remove water? Water's kind of a pain in the ass right now.
EDIT: Also, that cobblestone in the water glitch has happened to me as well. Just saiyan'.
Thanks for the report, this is interesting (at least for the second bug, the first one I have no idea what could be causing it right now). So does pressing start work and do that every time now ? Are the textures also messed up in the menu ? And if so, have you tried loading another texture pack while the textures are messed up ?Sir_Voe said:i'm experiencing something really annoying....smealum said:First of all, new screenshot !![]()
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Poor fella looks so sad. Any AI behind that, or is it just a teaser.![]()
A bit of both really. Right now all mobs can do is follow you or run around randomly, and this screenshot would qualify as teasing since I don't plan on releasing anything with mobs for a while... just testing stuff !
Thanks for the report. I am aware of the bug and will try to fix it. Could you add it to the wiki's bug list ?corr0126 said:there is a bug with water when you use too much sometimes thesome water blocks turn to a random solid one
Yeah you're not the only one experiencing it apparently, though I've so far been unsuccessful at reproducing it.
Hello,ferofax said:okay, bug reporting!
on a water block surrounded by water blocks, if you remove this block and place a different block in it, all top faces of those surrounding blocks change into different tiles.
also, a suggestion. i dunno how workable this is, but maybe some sort of fogging mechanism to "hide" the popups? i know the draw distance is pretty much stretched to the limit, so maybe some sort of wraparound 360 panoramic wallpaper so that ground doesn't disappear into the sky or something to that effect? think of those early DS games where the horrible draw distance was hidden by fog/smoke/cloud mechanisms. those should do the trick.
oh yeah, another suggestion. i noticed that underground, there are sometimes vast expanses that look flat, if not for the gradual convergence of block textures up ahead. you can see all the way to the back just like it's right in front of you. this is in the dark, with no lighting, so i guess putting torches helps dispelling this flatness, but is there a way of maybe putting in some sort of gradiation where blocks look darker the farther they go, until it's all black or lit? because the main character right now totally has darkvision.
heh, that's all, i guess. other than that, i'm enjoying this a lot. kudos much, man.![]()
Thanks for the report. The problem with using fog in this case is that there isn't a fixed drawing distance; my engine is designed to render as much as it can so the viewing distance varies a lot, and I'm not sure fog would work too well with that; there would still be some popping. Plus, fog would make the viewing distance seem smaller than it really is, and I don't think we need that considering how small it already is.![]()
And yeah, that nightvision thing isn't very nice at all... unfortunately at the moment there's no way for me to do anything about it though; I'll try to think of something but I don't think it's feasible (at least using my engine).
The dynamic water system isn't done right now, it will be made to be more complete... at some point. I can't tell you when right now as I honestly don't know though.DrOctapu said:Small request: Can you make it so if you have the bucket in hand while removing blocks you can remove water? Water's kind of a pain in the ass right now.
EDIT: Also, that cobblestone in the water glitch has happened to me as well. Just saiyan'.
QUOTE(wilkyo @ Aug 25 2011, 07:00 PM)
I don't know if these bug have been reported, but when we place a light block at 0 to 4 blocks of the upper edge of the map, it crashes.
In the lower edge, it crashes when we delete the light block.
And finally, when we delete a light block, near the other edges, it becomes a little dark or it crashes sometimes...
When I say crash, I meen Guru Meditation Error.
And Light blocks are torches.
I hope I'll be read...
QUOTE(Bmcs @ Aug 25 2011, 07:54 PM)
What happens is that, when playing for a long period of time, the game starts to acting really strange...
1- The depth of field is heavily reduced, and i stop seeing things that before i could see perfectly:
(Note that where the blue sky is, before, it was blocks of dirt and rock, they're still there, but as i said, the depth of field became very reduced)
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2- After that, if i press Start, i can go back to the Main Menu (something that i couldn't do before, and smealum knows it)
3- I can use all the options in the menu, however, if i select a world, the world appears like this:
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The only way to have the game working again is to restart my DSi...
smealum said:Thanks for the report, this is interesting (at least for the second bug, the first one I have no idea what could be causing it right now). So does pressing start work and do that every time now ? Are the textures also messed up in the menu ? And if so, have you tried loading another texture pack while the textures are messed up ?
And if I upload a special testing version to fix that acekard bug, will you be able to test it for me ?
Yeah you're not the only one experiencing it apparently, though I've so far been unsuccessful at reproducing it.corr0126 said:there is a bug with water when you use too much sometimes thesome water blocks turn to a random solid one
smealum said:A bit of both really. Right now all mobs can do is follow you or run around randomly, and this screenshot would qualify as teasing since I don't plan on releasing anything with mobs for a while... just testing stuff !Sir_Voe said:smealum said:First of all, new screenshot !![]()
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Poor fella looks so sad. Any AI behind that, or is it just a teaser.![]()
Schnida said:Tried the new version, the bug with guru meditation error still exists when i create something on the edge of the map.
So, I switched back to the first version. again.
I hope it will be fixed in the next version![]()
DroRox said:That looks cool. I did something just like that except smaller.Bmcs said:Well, any soccer fan around here?![]()
It's not completed yet...i'm going to build the entire stadium as well as all the places it has...
You HAVE to upload pics of the stadium when done!
