I haven't checked davebaol's mod, but in order to play sound the banner sound path should also be changed.Hugh Verdam said:Interestingly, Mighty Channels previously played an audio snippet when you selected any banner. Now there is no audio at that initial click, although the game itself will play just fine. Acceptable trade-off, however, compared to having the nand in the root!
Whenever I have some time, I'll release beta6 with davebaol's edits and other changes.