Separate names with a comma.
Discussion in 'Wii - Console and Game Discussions' started by Halo_Killer, Aug 10, 2010.
Is it possible to create custom charms using ocarina codes?
Yes, make sure it is legitimate looking.
Can you tell me how the codes are supposed to be set up, mainly what code is responsible for charm skills? I've tried making a charm and all I've been able to customize is the level, as in knight, dragon, ect.., and the number of slots it has, but I can't quite figure out how to set the skills it has.
1 Slot 2 Skills
2 Slots 1 Skills
3 Slots 0 Skills
I don't have the code on me right now, I'll need to look through my code list....
Thank you very much. The kind I'm trying to make is a Knight charm, one slot, and +7, +3 on skills.
Talisman Slot V1 #400
100E2625 0000000X - # of Slots (Max 3)
120E2626 00000007 - Value for Dragon Talisman...
100E2628 000000ZZ - Skill Strength 2
100E2629 000000XX - Skill Strength 1
120E262C 000000XX - Skill 1
120E262E 000000ZZ - Skill 2
Thank you, this code works great. Just one more question, when i put "07" in place of the "ZZ" in "100E2628 000000ZZ - Skill Strength 2" the skill strength came out to -7, does that mean I need to enter "17" to get +7 or is it something else?
The values need to be in Hex. So +7 would be 11 and 3 would be 0D.
Thank you for all your help.
No problem. Post back your results.
Excellent, I created a Knight Talisman with one slot, +7 Tremor Res, and +3 Wind Res.
Ran into a little snag. I'm trying to make a Knight Talisman with no slots, +7 Guard Up, and +10 Perception, but when I use this code
the +10 Perception is missing. If someone could point out my error it would be a big help.
Additional question: 7 in hex is 07. And 3 in hex is 03. How are you getting 11 and 0E?
It seems, after doing some research elsewhere, that you have to add 10 to the hex value you wish to place? Not sure of the reason, but it is what it is. Thanks anyway!
My bad, I've been trying to put this code over and over again and no results! As stated, the charm will appear in slot 400 with the specific values that we want, but even so I can't manage to "make it appear". By putting this...
it would be a king charm, no slots, +7 attack, +10 dragon res. Do you have to put something on that equip slot so the code can replace it?