Gaming MH3 Charm Question

Halo_Killer

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Can you tell me how the codes are supposed to be set up, mainly what code is responsible for charm skills? I've tried making a charm and all I've been able to customize is the level, as in knight, dragon, ect.., and the number of slots it has, but I can't quite figure out how to set the skills it has.
 

Kryptical

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Halo_Killer said:
Can you tell me how the codes are supposed to be set up, mainly what code is responsible for charm skills? I've tried making a charm and all I've been able to customize is the level, as in knight, dragon, ect.., and the number of slots it has, but I can't quite figure out how to set the skills it has.
Reasonable:
1 Slot 2 Skills
2 Slots 1 Skills
3 Slots 0 Skills

Best Skills:
+7, +10

I don't have the code on me right now, I'll need to look through my code list....
 

Kryptical

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Talisman Slot V1 #400
4A000000 90000000
100E2624 00000006
100E2625 0000000X - # of Slots (Max 3)
120E2626 00000007 - Value for Dragon Talisman...
100E2628 000000ZZ - Skill Strength 2
100E2629 000000XX - Skill Strength 1
120E262A 00000000
120E262C 000000XX - Skill 1
120E262E 000000ZZ - Skill 2
E0000000 80008000
 

Halo_Killer

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Thank you, this code works great. Just one more question, when i put "07" in place of the "ZZ" in "100E2628 000000ZZ - Skill Strength 2" the skill strength came out to -7, does that mean I need to enter "17" to get +7 or is it something else?
 

Kryptical

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Halo_Killer said:
Thank you, this code works great. Just one more question, when i put "07" in place of the "ZZ" in "100E2628 000000ZZ - Skill Strength 2" the skill strength came out to -7, does that mean I need to enter "17" to get +7 or is it something else?
The values need to be in Hex. So +7 would be 11 and 3 would be 0D.
 

Halo_Killer

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Ran into a little snag. I'm trying to make a Knight Talisman with no slots, +7 Guard Up, and +10 Perception, but when I use this code

4A000000 90000000
100E2624 00000006
100E2625 00000000
120E2626 00000006
100E2628 00000011
100E2629 00000014
120E262A 00000000
120E262C 00000010
120E262E 00000049
E0000000 80008000

the +10 Perception is missing. If someone could point out my error it would be a big help.
 

minkiz88

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It seems, after doing some research elsewhere, that you have to add 10 to the hex value you wish to place? Not sure of the reason, but it is what it is. Thanks anyway!
 

culeido

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Halo_Killer said:
Excellent, I created a Knight Talisman with one slot, +7 Tremor Res, and +3 Wind Res.
My bad, I've been trying to put this code over and over again and no results!
dry.gif
As stated, the charm will appear in slot 400 with the specific values that we want, but even so I can't manage to "make it appear". By putting this...

4A000000 90000000
100E2624 00000006
100E2625 00000000
120E2626 00000006
100E2628 00000014
100E2629 00000011
120E262A 00000000
120E262C 00000021
120E262E 0000002C
E0000000 80008000

it would be a king charm, no slots, +7 attack, +10 dragon res. Do you have to put something on that equip slot so the code can replace it?
 

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