Metal Gear Solid: Peace Walker Product Placement Explained!

prowler

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QUOTE said:
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From Axe body spray to Doritos chips, upcoming stealth game Metal Gear Solid: Peace Walker is wall-to-wall product placement. Game designer Hideo Kojima explains why.

"Concerning the current tie-ins, various things are being said in the news in the business sense, but I have singular reason," Kojima wrote via Twitter. "It's because I want to surprise players. If there's no surprise or freshness, then I'll stop the tie-ins. It's different from Hollywood-style merchandising."

So this is totally different from when actors or actresses hold products in movies. That is not surprising. The product placement in Peace Walker is incredibly surprising! Don't believe us?
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Oh look Mountain Dew. Wow.
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What's this? Pepsi Nex? In the jungle? They don't have it in the 1970s. That's so surprising!
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Doritos? Mountain Dew, Pepsi Nex and Doritos? Talk about fresh.

Hideo Kojima has always surprised players through gameplay, not product placement. Focus on that, no need to defend corporate marketing choices.
http://kotaku.com/5513122/metal-gear-solid...ement-explained

Why is there so much MGS:PW news? ;_;
 

Zeroneo

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Guild McCommunist said:
I was able to translate this from Bullshit to English.

Hideo Kojima: "I like money".

It's a little rough, please correct my translation if needs be.

It's actually "I love money" but in a creepy way...
 

Joe88

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bladerx said:
In his defense, MGS 4 costed too much to be an exclusive, they have to make up for some of that cash that's is not going to return.
the recent cost is about 60mil for MGS4

in the first week of sales he broke even, every thing after that was just profit
 

zeromac

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Ahahahaha I guess then you havn't heard that the Monster Hunter Tie-in won't be as bad? There's going to be a bonus island called 'Monster Island' (Original right?) or something along those lines, and once snake is there you can solo/multiplayer fight through monsters from Monster Hunter


Except this time you can use Guriila warfare
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