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Metal Gear Solid 3: Subsistence HD Textures ver 2.0

Curse_Arms

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Metal Gear Solid 3: Subsistence HD Textures ver 2.0

Manually edited the subtitle fonts in the first introductory scenes of the game the rest was done in a batch upscaled coz it is a thousand files to insanely edit manually. Some fonts in UI/ HUD were upscaled also. FMV subtitle font cannot be upscaled, it will not render dumping from the emulator. A new model used in upscaling, subtitle fonts during CALL conversations cannot be upscaled either. Items/ weapons icons cannot be upscale also, it produces infinite images when being dumped by the emulator.



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Last edited by Curse_Arms,

Lunerus

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Is there a particular reason the codec screen looks the way it does? The background seems a lot busier than it is on PS2 or the HD collection.
 

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