A few days ago, a converter for the MDL0 format was released on the forums at darkmatter.de-coder.net
The forum has been locked and made inaccessible, and registration restricted. The URL of the page is http://darkmatter.de-coder.net/index.php?s...view=getnewpost
This isn't the first converter to be written, the site is full of people who have written converters but refuse to release them to the public. The theory isn't difficult - a bit of time in a HEX editor and you can extract all the polygon vertex data IF you know what you're doing.
I wondered if anyone had access to this new converter - or any other, and would be willing to share.
Thanks
The forum has been locked and made inaccessible, and registration restricted. The URL of the page is http://darkmatter.de-coder.net/index.php?s...view=getnewpost
This isn't the first converter to be written, the site is full of people who have written converters but refuse to release them to the public. The theory isn't difficult - a bit of time in a HEX editor and you can extract all the polygon vertex data IF you know what you're doing.
I wondered if anyone had access to this new converter - or any other, and would be willing to share.
Thanks








