Ok, I just thought there was an easier way. I don't know too much about Gecko, pointers, and all that stuff. Just the basics.
Thanks, anyway.
I realize now I never posted what I made when I was having texture issues. I got it fully working:
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It was a few pages back (like ~10 pages back). The texture encoder (or something) was incorrectly swizzling my textures so they were severely mixed up. I found a workaround.Really cool, what issues were you having though? Was it with the eyes? (if you edited them, can't tell)
Is there a list for all the vehicle names? I'm sure someone posted it already but I cba to look through all these pages.
No, there's no documented list for things like that right now unfortunately. I might make one if I'm not too lazy cuz it'd be useful.
edit:
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Sorry for the weird ordering of the karts.
There are over 300 texture variations in the body_tex folder which will be annoying to go through to document which file corresponds to which color for karts like Circuit Special or Biddybuggy...
A work in progress list of every single kart body file can be found here: https://docs.google.com/spreadsheets/d/12Ju79m4RgkPwVHoDhzsGC-yCxjBbZVGmQ4vL2VK2O4w/edit?usp=sharing
Format is: Vehicle Name / Internal Filename / Where it's found in the dump / Notes
Once I'm done going through everything in the kart/body and kart/body_tex folders I will document characters, tires and gliders in the same way. Courses and objects have already been documented by Ray Koopa.
This is extremely helpful, thanks. It makes me realize just how many color changes among characters there are. I never even paid attention to half of them lol.
When the "course_model.szs" was ripped, textures nrm and spm do not come out as it should. How can I fix?
with 'convertGTX', and I put the texture with "splicer". Could be a error of MipMaps?
ok but also the edited texture will not come out well ...Don't use splicer.bat, that's just for inserting your edited textures. You don't actually even need it at all when you can insert the textures in a quicker way through the hax.py cmd prompt script itself.
Just use extract.bat and then convertGTX.bat and then use the OutDDS_Lossless files. It should work fine.