Mario 64 Render96 3DS - How to change deadzone

actualkoifish

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I have been playing Mario 64 again on 3DS via the Render96 port. I have noticed that I will let go of the circle pad, but mario will tiptoe around like it is still being pressed. This seems like a disconnect between the 3DS hardware deadzone and the mario 64 programmed deadzone. Is it possible to change this setting on Render96? If I do, then will I have to start my save over? Thanks all.
 

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