Homebrew Question Mario 64 Hacks on retroarch

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s0litary

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I read that you have to increase the memory to 8mb for Mario 64 Hacks. How to do this on retroarch and is there anything else I have to set?

At the moment, I am just getting a black screen after the starting screen (with some hacks the starting screen doesn't even appear).

Thank you!
 
Bumping.
I'm interested in this exact question also.
I can run SM64 hacks OK on Project64 in Windows when increasing memory from 4Mb to 8MB
but can't figure if there is a similar workaround in Retroarch and just get a white screen after the title.
 

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