Homebrew M OSDS

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Eldude said:
Really, you shouldn't need a fix for the Acekard 2i. Just use the latest OS.
he downloaded a patch he found online
and tested it

after that het downloaded the latest firmware.

didnt here a responce to that yet
 
v5 is ready but waiting for the new grapics ..
when the new grapics are build in then i release it with the new MOSDS Mega Agent and the full manual
 
So how is the paint app looking now?
How have you implemented the colour selection? Can you use different size brushes?
Can you save your pics as a .bmp?
 
Eldude said:
So how is the paint app looking now?
How have you implemented the colour selection? Can you use different size brushes?
Can you save your pics as a .bmp?

its a new version witch can use all the colors that there are, inlimited

and no i cant change a brush as i dont know how.
saving of BMP is inpossible without external files witch i dont wanna use
 
I'm at a real loss right now. Thinking about this project, I get the fact that having external files can be messy and use up a lot of energy sifting through...but then suddenly the question of quality over quantity came to mind...
Its great keeping everything clean and all, but your homebrew is going to be really limited in uses if you plan on keeping everything in one .nds file.
 
jurassicplayer said:
I'm at a real loss right now. Thinking about this project, I get the fact that having external files can be messy and use up a lot of energy sifting through...but then suddenly the question of quality over quantity came to mind...
Its great keeping everything clean and all, but your homebrew is going to be really limited in uses if you plan on keeping everything in one .nds file.
i dont mind using 1 or 2 external files.

but we are talking about 5-10 external files.

and i cant program it on my own
 
You don't need external files to save as bmp.
DO you need external files to save your .txt files???
 
Eldude said:
You don't need external files to save as bmp.
DO you need external files to save your .txt files???
then tell me the 1 line of code that is needed for saving the screen as bmp.
you also told me that ds can convert an mp3 so it can play but even that was not true..
so i'm curius
 
If you posted in English we might know what your on about.

What it does is check the colour of a pixel on the background. This is the start for saving the pic.
check every color of every pixel. put this into an array and then save it.

You will be able to reload the pic by reversing the process.

As for saving as bmp, to use externally is a similar process.
 
Eldude said:
you only asked for 1 line of code.
and i mean that the save bmp from a full screen that means that i need 256 x 192 actions... if i'm correct.

if you wanna help in this save bmp action then please just pm the code or place it here..
 
no you only need a loop witch cycles through the pixels.

probably about 10 actions in dsgm.
 
Should be able to give you the code for saving the pic and then getting it back on screen for the DS.
Saving as BMP is a little more complicated but understanding bmp headers and maybe just using DMA copy should help to save as a bmp that can then be used on a PC.
 

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