I updated the firmware of my North American N3DS (11.6.0-39U) and the versions of Boot9Strap (1.3), Luma3DS (8.1.1) and GodMode9 (1.4.2) during the weekend, and decided to remove Luma3DS and its payloads (GodMode9) from NAND and use them only from the SD Card. Other than not being able to start the console without an SD card, does it affect its usage in any other way?
I am asking this because I have noticed that my copy of Fire Emblem Fates (EUR) is repeatedly having problems reading its DLC, as if it could not find it. And because the European version only includes the base game (the prologue and first five chapters), almost everything is loaded from the DLC and I cannot continue playing. After closing the game and reloading it a couple of times, it finally 'finds' its DLC and I can play.
Once the game loads its DLC, it works as expected, but its being Fire Emblem, I restart often and the issue is easy to come by (the favourite combo of Conquest Hard Classic is L+R+Start [1].)
Needless to say, game patching is enabled within Luma3DS's configuration and the appropriate title ID directories and locale files are present (as they were before the upgrade.)
I guess that the problem is related to fragmentation or I/O error of the SD card itself rather than to Luma3DS, but I preferred to ask, in case some one else were facing a similar issue.
[1] In the right hall of death of Conquest's Chapter 25, the Master of Arms with a 11-16 % hit chance keeps killing my unit. Yes, RNG is that fair.
I am asking this because I have noticed that my copy of Fire Emblem Fates (EUR) is repeatedly having problems reading its DLC, as if it could not find it. And because the European version only includes the base game (the prologue and first five chapters), almost everything is loaded from the DLC and I cannot continue playing. After closing the game and reloading it a couple of times, it finally 'finds' its DLC and I can play.
Once the game loads its DLC, it works as expected, but its being Fire Emblem, I restart often and the issue is easy to come by (the favourite combo of Conquest Hard Classic is L+R+Start [1].)
Needless to say, game patching is enabled within Luma3DS's configuration and the appropriate title ID directories and locale files are present (as they were before the upgrade.)
I guess that the problem is related to fragmentation or I/O error of the SD card itself rather than to Luma3DS, but I preferred to ask, in case some one else were facing a similar issue.
[1] In the right hall of death of Conquest's Chapter 25, the Master of Arms with a 11-16 % hit chance keeps killing my unit. Yes, RNG is that fair.
Last edited by starburst,








