Hacking Homebrew Luma error

  • Thread starter Thread starter h3llo_kitty
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@CoolMe How i rode. ExtData always goes on the SD card, while save data goes on the media storing the game (cartridge, or SD for eShop installs). Many games use both types. Some, like Fantasy Life, only use ExtData, so your save doesn't follow the cartridge.

Maybe there was one corrupted file left in one place, wich checkpoint wrote over.

Or i think, like h3llo kitty wrote. Will the corupted save file together with the game dumped by godemode9?
 
I think the point is the savedata is not an extradata in the sd card but in the cartridge itself. So when i dumped the game to cia, the save was in this .cia file too, then the corruption happened. ( Sorry for bad EL and it’s my own thought so in someway it’s sound little bit fool 🥲)
No, when you dump a cartridge the save file is not linked or merged into created the cia file. If you want to extract the save from the cartridge it has to be done with Checkpoint. The extdata is stored on the sd card, so it's irrelevant.
 
@CoolMe If iam right, the games create the savegames in the beginning when a game is started (there is often a message). So everytime he started the cartrige, a corupt save file was created on the SD Card, when there was none or already deleted by him. Then when he tryed to start the installed game it tryed to load the corupt save from the SDCard.
So far my theory. Or the game itself creates faulty save files.
 
No need to dump anything into cia format. It's an unnecessary step. Insert the game, select the gamecart drive, select the untrimmed ROM file and let GodMode9 verify the NCSD inside the ROM. If this passes without errors your game is not corrupted.
 
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