Looking for PS4 Dump Help!?

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I tried this method of dumping games on 9.00 and it still errors after creating a fpkg it gives a CE- error after installing and the trophy is still encrypted. most the game files are decrypted which is the most i have found by many different methods
 
The method that works for me is to use FTP. I can't post links, but there is an updated FTP resourse on github that you execute manually after GoldenHen. Then you open a shell for Linux on Win 10. Google

"Dump PS4 Games to PC Through FTP Tutorial (ftpdump By Hippie68)"

Has worked flawlessly for me up until Dark Souls Remastered, which throws an error about playgo-chunks.xml.
 
playgo-chunks.xml is a file made by orbis, so it's not needed if you copy and paste games instead of using a gp4. you can modify the chunks in the image, but I don't really know how that works with multiple chunks.
 
playgo-chunks.xml is a file made by orbis, so it's not needed if you copy and paste games instead of using a gp4. you can modify the chunks in the image, but I don't really know how that works with multiple chunks.

Hmmm. I am truly at the very beginnings of understanding all of this, but it was my impression this file resides within the games themselves, inidicating what has to be minimally loaded so that a player can begin playing before the install is complete. I have not yet run Orbis and these files exist in both FTP and USB rips.

It was only when GP4 Generator v1.8 threw an error that I became aware that the playgo-chunks.xml files ripped via both USB and FTP were corrupt. You can't open them in notepad++, and windows will show a file size but can't read it to create a hash (hashcheck).

Your comment about copying and pasting games is super interesting. Though I want to be able to play my games without switching discs, which makes me believe they need conversion to fPKG.
 
it's part of games, yes. interesting if it's a part of allowing you to run the game before completely downloaded/installed officially. you can right click on files to make them part of chunks in image0, but I don't know about multiple chunks. I've made the smallest patches possible for backports, a delta patch, and all of them only needed chunk#0. see what happens if you don't use a gp4. the 10 or so files that you shouldn't include are all in the sce_sys folder. you won't need a few .dat files, .dds, playgo files, or the about/right.sprx iirc. orbis will create all for you. it will generate an error saying "can't create x file" if it's present.
 
I have used ftpdump on pc with ftp on ps4 and it does work quite well except the amount of time it takes to create the dump which takes forever with the size of most games.
 
I have used ftpdump on pc with ftp on ps4 and it does work quite well except the amount of time it takes to create the dump which takes forever with the size of most games.

On a gigabit network I actually find it far faster than transfer to USB storage, then to PC, then back to USB storage to PS4. I also install via Remote Installer.

playgo-chunks.xml is a file made by orbis, so it's not needed if you copy and paste games instead of using a gp4. you can modify the chunks in the image, but I don't really know how that works with multiple chunks.

I haven't a clue how to make a fPKG without a GP4. Googling for such a guide I don't seem to locate one. Would you have a link handy? The concepts you describe are beyond my current knowledge, though I very much appreciate you sharing them!
 
On a gigabit network I actually find it far faster than transfer to USB storage, then to PC, then back to USB storage to PS4. I also install via Remote Installer.



I haven't a clue how to make a fPKG without a GP4. Googling for such a guide I don't seem to locate one. Would you have a link handy? The concepts you describe are beyond my current knowledge, though I very much appreciate you sharing them!
Use fake package generator 3.87 it has a read me file that explains how to make fpkgs from a dumped game
 
One person said to build fpkg without gp4 requires deleting a bunch of files but he never said how it was done so I’m not sure. You probably could try just using ftp and FileZilla and download the xml files and see if you can view them as it will be decrypted
 
Another option you might be able too use is to use lappy xplorer and go too directory of game nest file and copy it too a external hdd and use open orbis tool chain to extract it and see if you get any better results as I noticed ftpdump is dumping that file rather then game dir
 
OpenOrbis uses liborbispkg with packages. you don't need the toolchain to get liborbispkg. it requires .net framework or .netcore depending on which one you get. I think .netcore requires .netcore 3.1 iirc, don't remember what the normal version needs. you can build the pkg with package editor if it's a folder. it's just lump the files into image0, create the content id, which you can find in the param.sfo, and passcode of all 0's.
 
Its not a problem with goldhen. It is a problem with the goldhen binloader server only.

If the app dumper payload is loaded with the binloader server (port 9090) it will not work correctly.
If it is loaded with the regular binloader (port 9020) it works normally.
I can report back that this did indeed work for me. I was having an issue with a dump of Uncharted Nathan Drake Collection utilizing Goldhen's binloader (uses port 9090) to faciliate the dump. I was getting the CE-34878-00 error after re-packaging into a FPKG and trying to install. I used the binloader from Karo's site last night that uses port 9020 and got a successful dump of the game. Hopefully this might help some people who are continually running into issues dumping using the default bin loader with Goldhen. Thank you for suggesting this!
 
I can report back that this did indeed work for me. I was having an issue with a dump of Uncharted Nathan Drake Collection utilizing Goldhen's binloader (uses port 9090) to faciliate the dump. I was getting the CE-34878-00 error after re-packaging into a FPKG and trying to install. I used the binloader from Karo's site last night that uses port 9020 and got a successful dump of the game. Hopefully this might help some people who are continually running into issues dumping using the default bin loader with Goldhen. Thank you for suggesting this!
what app dumper did you use so far karos dumper there is encrypted trophy file its just extracting the pkg thats on your hdd

i have found most dumps are encrypted still which is y you get the CE error you have too look at the eboot.bin and the rest of the self files
 
what app dumper did you use so far karos dumper there is encrypted trophy file its just extracting the pkg thats on your hdd
I also used the same app dumper from karo's site. This particular game didn't have any encrypted trophies so it wasn't an issue for me on this particular game. I typically will just FTP in and get the unencrypted version off the HDD if I come across one that needs to be fixed prior to re-packaging.
 
I just tried Final Fantasy Remake so when its finnished i will know but so far i found by replacing trophy isnt enough.

are you dumping under hen or are you just using dumper without hen?
 
I just tried Final Fantasy Remake so when its finnished i will know but so far i found by replacing trophy isnt enough.

are you dumping under hen or are you just using dumper without hen?
I think he's using goldhen and binloader, but not the binloader that comes with goldhen 2.0+.
 
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I just tried Final Fantasy Remake so when its finnished i will know but so far i found by replacing trophy isnt enough.
I just finished getting that one done the other day. Double check the trophies in a Hex editor for both the patch and the game. I think I remember having to swap it out.

Main thing you gotta think about with that game is do the re-packaging on a drive where you have a ton of space, since the unpackaged game I think takes up like 140 gb's or something crazy. I had to move my dump over to my pc where I have a large internal drive to accomplish the task. After that I was able to repackage the FPKG successfully and it works.

@godreborn @ChaosKid01 Correct. I was using goldhen but not goldhens bin loader when I dumped Uncharted Nathan Drake collection successfully last night. Karo's that uses port 9020. Although I think when I did FF7 I was technically using goldhens binloader and it worked okay...
 
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port 9020 is the same for all bin loader versions except for the one with goldhen. not sure why they changed it to 9090 with that one.
 
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that is a good point, I think beta 2 fixes some bugs with the binloader. I think that's all it does, but it doesn't fix everything like account activator for example.
 

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