I have geexbox right now, except it won't play a 4.33gb 720p mkv video. Is this just because of the wii's limitations or is there a player that can handle it?
Jacobeian said:impossible, the video hardware only supports 480p max !
There's no way in hell a Wii is going to do true 720p content. Period. Look at XBMC on the Xbox. It's a mature, well-documented platform, with a mature, stable software base, and the only way it can do 720p, marginally at that, is with a carefully coded Xvid (h.263) with a lot of the options turned off, and you still get studdering, macroblocking, and judder with scenes that cannot be compressed well. The hardware simply can't do it, the Wii wouldn't be able to either. Throw H.264 into the mix, and you're in an even worse state.FAST6191 said:Back on topic I would not expect to see it now but in theory it could be done although you would probably lose some of the nice features of H264 (I am assuming it is H264, few people use anything else in "high" res MKV).Jacobeian said:impossible, the video hardware only supports 480p max !
Like I can upscale my video to the resolution of my monitor I can downscale it too.
And your point is...?
QUOTE
crwys said:I'm not too smart about this stuff but what you can try is splitting the file into 2 parts? Then maybe the wii can play it.
pumkinut said:H264 is awfully (computing) power intensive, even for decoding. How does the Wii compare to an average dual core x86 machine in the market (in terms of raw computing power), with 2-4GB RAM? It will also have to deal with DTS, AC3, subtitles.FAST6191 said:Jacobeian said:impossible, the video hardware only supports 480p max !
Like I can upscale my video to the resolution of my monitor I can downscale it too.
And your point is...?
That it does not especially matter what the source resolution is, you can always scale up or down to match the video output. I agree it would be kind of pointless but it can be done.
There's no way in hell a Wii is going to do true 720p content. Period. Look at XBMC on the Xbox. It's a mature, well-documented platform, with a mature, stable software base, and the only way it can do 720p, marginally at that, is with a carefully coded Xvid (h.263) with a lot of the options turned off, and you still get studdering, macroblocking, and judder with scenes that cannot be compressed well. The hardware simply can't do it, the Wii wouldn't be able to either. Throw H.264 into the mix, and you're in an even worse state.pumkinut said:QUOTEBack on topic I would not expect to see it now but in theory it could be done although you would probably lose some of the nice features of H264 (I am assuming it is H264, few people use anything else in "high" res MKV).
I am not saying it would be an easy feat by any means and the OP should not hold their breath but the wii I reckon to be slightly more powerful than the original xbox in terms of the main processor) and with the other processors/hardware behind it and some of the new decoder techniques (I was looking at some of the GC video specs (which I am told the wii is not all that far from) and I reckon I could do some stuff there).
Also while xbmc is awesome (I use it to this day) and I would never deny such a thing the developers will be the first people to tell you they are not video decoder authors and xbmc is just a very nice frontend to mplayer which has never really had fast h264 (although some serious work was done for the last build from what I recall).
Finally and I agree I did not mention it in my original post but some of the USB encoder/decoder hardware is looking pretty good, with some considerable effort it could appear on the wii.
edit: got a fast moving thread here.
QUOTE(wiiNinja @ Apr 9 2009, 08:36 PM)
sadly the hollywood doesn't offer unified shader architecture like the 360 has. with that it wouldn't be that hard to port a hardware accelerated decoder to the wii.Jacobeian said:impossible, the video hardware only supports 480p max !
rumors say that the flipper gpu in the ngc already supported 1920x1080 as max output resolution. the question is rather is the wii powerful enough to encode data in 720p in decent framerates. could be possible if we had a hardware accelerated mediaplayer which makes use of the complete hardware performance.
QUOTE(pumkinut @ Apr 9 2009, 09:47 PM) There's no way in hell a Wii is going to do true 720p content. Period. Look at XBMC on the Xbox. It's a mature, well-documented platform, with a mature, stable software base, and the only way it can do 720p, marginally at that, is with a carefully coded Xvid (h.263) with a lot of the options turned off, and you still get studdering, macroblocking, and judder with scenes that cannot be compressed well. The hardware simply can't do it, the Wii wouldn't be able to either. Throw H.264 into the mix, and you're in an even worse state.