Hey fellas, long story short: I managed to set up my Wii U with loadiine and am trying to connect using TCPGecko. I go into TCPGecko with Firewall and Windows Defender disabled (I have no other software). However, when I go to connect using the WiiU's IP address, it always fails to connect. I'm thinking the error may be in how I'm loading the pygecko (loadiine) or I'm just not in the correct "area" of the game to load (I've heard some games such as Mario 3D World require you to be on the level map. I've tried using EclipeSin's hosted files as well as my own hosted files from The Definitive Guide to Wii U Hacking (DefinitivePackage-20151119). Info: Warning: Spoilers inside! WiiU version: 5.3.2 WiiU IP: 192.168.1.xxx (grabbed from Developer Tools in WiiU Browser) Windows version: Windows 7 Ultimate 64-bit tcpGecko dotNET: Beta 0.1 by Chadderz (administrative mode) Steps taken to load (clarification?): Warning: Spoilers inside! http://eclipsesin.github.io/ 1. Loadiine Kernal 2. Loadiine v3 (heard there were problems with Loadiine v4) 3. Launched Hyrule Warriors US v0 (MiiMaker Mode) 4. pyGecko (Loadiine) Any ideas? Thanks fellas! SOLUTION: Warning: Spoilers inside! 1. Loadiine Kernal 2. Loadiine (Mii Maker + pyGecko) 3. Scroll/Browse to your game, then Press X to Exit to Home Menu in Mii Maker Mode 4. pyGecko (Loadiine) 5. Launch MiiMaker (Should boot game selected in step 3) Also, remember it may not work with all games even doing this. Loadiine and pyGecko do not always play together well since they use some of the same stuff. As a side note, if your IP is not set static with your router. It may cause the IP address to increase/decrease by 1 or more.