Hacking Loadiine GX2

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unison file is very big?
It takes all the game's size?

the language folders are probably packed inside the cpk file.
You will have to unpack, edit and repack the file.
You will need a CPK editor for that. try this one, but some game need a specific editor version and there's one in the WiiU SDK so we can't link it. (not even sure the one I linked is not also from a SDK..., I found it on google search)
 
It's a clone of GX 0.3 and pretty new. It's from Mai 2016

The coder is RECODE and it seems he has implemente stuff for running on older firmwares.

What about updating on 5.5.1 (latest) ?

I never recommend 5.5.1. I would always stay as low as possible for future hacks. I'm on 5.3.2 spoofed to 5.5.1.
 
unison file is very big?
It takes all the game's size?

the language folders are probably packed inside the cpk file.
You will have to unpack, edit and repack the file.
You will need a CPK editor for that. try this one, but some game need a specific editor version and there's one in the WiiU SDK so we can't link it. (not even sure the one I linked is not also from a SDK..., I found it on google search)
Thank you Cyan, and yes, that file is over 2gb. About repacking, can I just leave everything out (like voices or languages I don't need) and it will still work?
 
no idea without seeing it.
what do you see ? interpret what you see.
if there are multiple folders like "en" "fr" "jp" "it" ... well, something tell me it's the language folders.
the console will load "jp", so rename whatever other folder you want as "jp" and the console will load it.
- delete jp
- rename en to jp
- repack
 
no idea without seeing it.
what do you see ? interpret what you see.
if there are multiple folders like "en" "fr" "jp" "it" ... well, something tell me it's the language folders.
the console will load "jp", so rename whatever other folder you want as "jp" and the console will load it.
- delete jp
- rename en to jp
- repack
This is what I see if I open that cpk file with CRI packed file maker:

[img]
 
I have a question :D

is it or would it be possible to be able to post to Miiverse using Loadiine games?

Also, are homebrew apps being developed? something like the Wii ones?

Thank you and amazing work with Loadiine and stuff! :D
 
I added some links to selfhost packages and tutorial to this thread : https://gbatemp.net/threads/list-of-web-hosts-for-homebrew-exploit.429943/
I guess this one a good and complete one, as it's the most used on online host.

To dump a disc, read the first post of the ddd release thread.
To edit files, I guess there's no guide, just common sense. enable Loadiine log in the loadiine settings and run the loadiine server on your computer to see the files the game is trying to access.


the game is probably using dynamic folder <console language> to select the game's folder to read.
as you are on a japanese console, the game loads the japanese folder.
Look in your game's content folder, if there is a "us" or "en" folder, rename it to "jp" or whatever foldername the japanese console use.

Perfect. Thanks for the info & adding the links. Much appreciated! :D
 
I'm not sure why whenever I tried to load Pokkén Via loadiine it always results in just a black infinite screen.. Everything is on the SD Card.. Solutions?


Sent from my iPhone using Tapatalk
 
Someone knows the order of the files that Pikmin 3 loads? I will explain this:
When I copied the game files to my SD, a lot of folders and files changed his name for the same name but in capital letters so i had to rename all to lowercase but like I dont have original files I dont know what files are good and whats wrong.
Pikmin 3 freezes when icon do 3 turns (icon in at the bottom right corner) when it does 3 turns over the circle it freeze, someone knows what file loads in this moment?
Bye!
 
This is what I see if I open that cpk file with CRI packed file maker:
You are aware that you only showed me a PART of the file list, and that I can't see the other files, nor use my crystal ball to see them?
When I said you need common sense, I meant you have to look at all the filename and folder name and path in that program, look at all of them, one by one, and see if there are some files which comes out, things like "French" or "Japanese" or "jp" or "us" or anything which can tell you "ahhhhh, this file is mentioning a language name !"
displaying to me the folder "affair" or "aqu10n" is not useful.

I don't need a screenshot of the program, YOU need to look at the content's list and interpret what you see.
 
I have a question :D

is it or would it be possible to be able to post to Miiverse using Loadiine games?

Also, are homebrew apps being developed? something like the Wii ones?

Thank you and amazing work with Loadiine and stuff! :D
Yes, there are quite a few homebrew apps that have been made, and are being worked on. You can get all the latest ones using this - https://gbatemp.net/threads/release-homebrew-app-store-for-wiiu.433275/

Your post is a prime example of why this forum needs the sections split up and for homebrew to finally have its own section.
 
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You are aware that you only showed me a PART of the file list, and that I can't see the other files, nor use my crystal ball to see them?
When I said you need common sense, I meant you have to look at all the filename and folder name and path in that program, look at all of them, one by one, and see if there are some files which comes out, things like "French" or "Japanese" or "jp" or "us" or anything which can tell you "ahhhhh, this file is mentioning a language name !"
displaying to me the folder "affair" or "aqu10n" is not useful.

I don't need a screenshot of the program, YOU need to look at the content's list and interpret what you see.
getting more in detail, I'm trying with another game and inside "content" I found french_xml.wiiu.stream, german_xml.wiiu.stream etc. I changed the name of the english one into "japanese", and menù etc. changes...but still no audio dubbing, it's just mute (before and after changing that file). Inside "content" I find Italian, german, french and spanish folders: why is there no english one?
 
I don't know. are you sure this dump has english audio?
some games can have different releases with different languages.
Or maybe the english is the base, and the other folders or files are overwriting the english hardcoded data? (but that's a strange way to code a game)

if this game has the files directly in content folder, you can enable the logging option in loadiine settings, and launch the loadiine server on your computer.
you will see which files are accessed by the game, and will see if any file is missing or misnamed. It will give you hints to where to look and what to search and rename.
 
I don't know. are you sure this dump has english audio?
some games can have different releases with different languages.
Or maybe the english is the base, and the other folders or files are overwriting the english hardcoded data? (but that's a strange way to code a game)

if this game has the files directly in content folder, you can enable the logging option in loadiine settings, and launch the loadiine server on your computer.
you will see which files are accessed by the game, and will see if any file is missing or misnamed. It will give you hints to where to look and what to search and rename.
I looked at French folder and Sound folder, I think "sound" is "english", because it has a lot of the files containted in the french folder. So I guess as default the game is "sound" folder. Ok, but why I can't hear them talking then? What am I missing?
 

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