Hacking Loadiine GX2

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barran

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k thanx, so i will stay on 5.4.0

btw. my console freezes pretty often when I load the exploit, most of the time i need 2 tries, on the 3. attempt it will load the homebrew launcher... is that normal?
 

FireEmblemGuy

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Sorry if this isn't the best place to ask, but am I the only one having issues going from disc to Loadiine on Smash Bros? I ripped my saves and DLC, put them in the proper folders, enabled Unique saves and DLC emulation, but it's not quite right. Even with the update, my DLC doesn't appear, and while my save mostly works, any custom stages beyond the first don't show up, even though I can see the files in my save folder. Using Mii Maker as the 'host' app.

EDIT: After double-checking my SD card, it looks like the update folder is about a third of the proper size. Could be the cause of the issue, although it also seems like the game would've crashed or something due to a lack of expected files or file versions. Gonna get that redownloaded and see if it helps.
 
Last edited by FireEmblemGuy,

AdmiralToucan

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Having trouble compiling the nightly, I get this.

Code:
entry.o: In function `__entry_menu':
entry.c:(.text.__entry_menu+0x2a8): undefined reference to `SYSLaunchTitle'
entry.c:(.text.__entry_menu+0x31c): undefined reference to `SYSLaunchTitle'
entry.c:(.text.__entry_menu+0x338): undefined reference to `SYSLaunchTitle'
collect2.exe: error: ld returned 1 exit status
make[1]: *** [/c/Users/A/Desktop/loadiine_gx2-Loadiine-nightly-0dffac5/loadi
ine_gx2.elf] Error 1
make: *** [build] Error 2
 
Last edited by AdmiralToucan,

Lokan

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Hey! I have 3.1.0 EUR console and wasn't able to launch any backups(tried 2 eshop titles and 2 usual ones). Get error 160-0101 with eshop titles and black screen with usual ones. I must update to launch backups?
Thank you for the loadiine by the way =)
 

barran

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not directly, i was on loadiine.ovh but didnt start the exploit because of this message which was displayed:

- getting back HBL 1.2 RC3 on track: as 5.4.0 doesnt react the same way of 5.5.* about this loader, we cannot guarenty its 100% effiency for now (tested with about 80% success rate). We are still investigating for a full success build for it

i was not sure if i should click on submit... =/
 
Last edited by barran,

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