Hacking Load a .nds file from palib/C+/C++

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jordanlp

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I was going to make a program for my r4, but I need to know how to run a .nds file from palib/C+/C++ when I touch a sprite.

Please help me!

You'll find out what the program does near release.
 
That:

[url=http://forum.palib.info/index.php?topic=4842.msg30892]http://forum.palib.info/index.php?topic=4842.msg30892[/url]

Or maybe better: This:

[url=http://dsdev.bigredpimp.com/palib-survival-guide/]http://dsdev.bigredpimp.com/palib-survival-guide/[/url]

Posts merged

It may or may not be helpful!!
smile.gif
 
edit: Ignore my sleep deprived prattling.

Your question confuses me.

The .nds file is a container (much like elf, exe, whatever) and the parsing data has been around for years:
http://nocash.emubase.de/gbatek.htm#dscart...roromfilesystem (see also header info a few paragraphs up). Although unusual a simple interrupt could get that done.

On the other hand you could be asking to almost run the .nds as a dll/overlay (or multitasking I guess) of sorts which is right out (it is the reason soft reset had any work done at all really).

Failing that the stuff is cart specific in which case I suggest you start with DSOrganize:
http://www.dragonminded.com/?loc=ndsdev/DSOrganize (the exec_stub stuff).
 
I want to make it to where when I touch a sprite it loads a game, like need for speed.
 

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