Emulation Life Is Strange: Double Exposure - Resolution mods?

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Skudd

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Does anybody have/know of any mod/cheat to disable dynamic resolution and FSR in Double Exposure? I'm playing it on Sudachi and and the game looks abysmal. Constantly turns into a pixelated mess when the resolution dips, and even when the resolution holds, the FSR implementation makes everything look fuzzy and ghosted.
 
yeah the game literally looks the same no matter which resolution i choose in sudachi settings. as if someone smeared vaseline on my screen.

also an fps uncap mod would be awesome - i turned vsync off but it's still limited to 30fps for some reason
 
Frame rate can be unlocked when using Sudachi. Resolution however, I believe it is dynamic but it's only like 480p or something.
 
Frame rate can be unlocked when using Sudachi. Resolution however, I believe it is dynamic but it's only like 480p or something.
can you tell me how? i tried turning vsync off in sudachi settings but it's still limited to 30.

EDIT: nvm, CTRL+U unlocks the framerate.
 
Last edited by arnon85,
Yes, the Unreal Engine 5 way with "r.DynamicRes.MinScreenPercentage" should work according to prostovitok. Btw, does the game crash at the part with Reggie in chapter 2?
 
Last edited by IgelRM,
I use Lossless Scaling with FSR personally, I have a 1440p ultrawide but a low-end GPU (GTX 1060 6GB), I create a custom resolution on the NVIDIA control panel (1920x810, 1663x701, 1280x544) to force 21:9 aspect ratio, these resolutions would show up in the options and I would select either the 1080p one or 1663x701 then use Lossless Scaling FSR, looks fine. I just wish the game stuck in UE4 since Life Is Strange do not need that much graphical fidelity (It's supposed to be Low poly models, hand painted textures just like how DONTNOD do it)

I also stream this game on a 3DS using the accessibility option where you can only use one stick which was very useful; Same for Switch at 720p but honestly? Even at 720p it lagged at some points and I think it's because of Shadows, even with Shadows ON at 320x240 I noticed some lags when it got introduced
 
I use Lossless Scaling with FSR personally, I have a 1440p ultrawide but a low-end GPU (GTX 1060 6GB), I create a custom resolution on the NVIDIA control panel (1920x810, 1663x701, 1280x544) to force 21:9 aspect ratio, these resolutions would show up in the options and I would select either the 1080p one or 1663x701 then use Lossless Scaling FSR, looks fine. I just wish the game stuck in UE4 since Life Is Strange do not need that much graphical fidelity (It's supposed to be Low poly models, hand painted textures just like how DONTNOD do it)

I also stream this game on a 3DS using the accessibility option where you can only use one stick which was very useful; Same for Switch at 720p but honestly? Even at 720p it lagged at some points and I think it's because of Shadows, even with Shadows ON at 320x240 I noticed some lags when it got introduced
Without modifying the configuration file the game does not "look fine". Game is running at like 480p & FSR is not going to fix that.
 

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