Hey there,
I need to find out how to properly "read" the .xi files from Level5 games.
The xfsa-tool from @Nagato doesn't support it and there is nowhere another tool that can do anything with it.
Information I could gather until now:
This is the source I used to gather these information to work on:
https://www.vg-resource.com/thread-28385.html
Hopefully we can work on something to help.
P.S: Enclosed you can find such a xi-file and most likely it's corresponding png (png was exported from Citra Graphic buffer)
I need to find out how to properly "read" the .xi files from Level5 games.
The xfsa-tool from @Nagato doesn't support it and there is nowhere another tool that can do anything with it.
Information I could gather until now:
- Header is IMGC (probably short for "Image compressed" or somethng like that?)
- At 0x3c 4 bytes long it seems it is the size of the image data
- At 0x48: Through other sources it should be a compressed table that shows how the picture is build in the end
- Image data should consist of 8x8 tiles (at least this source tells it)
- Image data begins at Total_File_Size - [0x3c] I think
This is the source I used to gather these information to work on:
https://www.vg-resource.com/thread-28385.html
Hopefully we can work on something to help.
P.S: Enclosed you can find such a xi-file and most likely it's corresponding png (png was exported from Citra Graphic buffer)






