Homebrew Lameboy

  • Thread starter Thread starter Zesu-chan
  • Start date Start date
  • Views Views 6,536
  • Replies Replies 13

Zesu-chan

Well-Known Member
Newcomer
Joined
Dec 3, 2008
Messages
93
Reaction score
0
Trophies
1
Age
35
XP
261
Country
United States
I've been gaming since the late 90's, so I went through Pokemon Red/Blue/Yellow, and also Pokemon Gold/Silver/Crystal. I miss these games, and I've been wondering something...

Firstly, how come emulations of the first two Pokemon games are in black and white? When playing them on the Gameboy Color, red version made your person green with a red background, and blue version gave you a red person with a blue background. But emulations of these games just make the dudes and the background black and white. I'm not complaining, but why does it happen? Is there a way to fix it?

Secondly, is it possible to play emulated games on Lameboy in multiplayer format? Like some kind of wireless WiFi connection between two DSs?

If not, is there a way to use cheatcodes in Lameboy? Like the old GameShark stuff? You can't truly beat Pokemon unless you can trade or cheat, because a few Pokemon can only be caught in one version or the other.
 
About the B/W there's nothing that you can do. Lameboy has some good features (Screen Scaling and Memory Save) but thats far as it goes. No cheats and no Multiplayer or Trades. You can look if's theres a tool like DSATM (To put AR codes on a rom beforehand, like Anti-Piracy cheat for Chrono) for GB/GBC roms.

Also if you like rithym games i recommend Beatmania on GBC, is awesome.
 
Hmmmmm try goomba....I don't know if it will solve your problem, but it's another gbc emulator.

Posts merged

Hmmmmm try goomba....I don't know if it will solve your problem, but it's another gbc emulator.
 
As mentioned by litium above, lameboy doesn't emulate super gameboy features, later built into gameboy color. That's what gives the color to old games.
 
That color scheme for Pokémon Red/Blue (Metroid 2 had one a custom one as well, just like the ones that were selectable by holding the control pad on boot) was built into the GBC BIOS. Nobody managed to dump that one successfully yet, so it can't be emulated properly.

One often thinks that everything from these old consoles is known today, but take the original DMG BIOS for example, that one was "dumped" only two years ago. nevikisti from Cherryroms etched of the package of a DMG processors die, took images with a microscope and read out the ROM states from these images "by hand".

Once someone dumps the GBC BIOS this feature can be finally emulated...
 
JDMEVOIXMR said:
is that Tsuruya-san from Suzumiya Haruhi no Yuutsu in your avy?
It sure is.

Alright, couple more questions:
What exactly is "dumping"?

And regarding my multiplayer question...? :3

Does Goomba work on the DS?
 
Dumping is just making a backup to a file. In this case we're discussing copying the GBC BIOS into a file, for use in emulators and such.

No emulators on the DS currently have multiplayer to my knowledge.

Goomba Color is an emulator for the GBA, but a preliminary DS port was in development a few months ago; not sure if there are any plans to work on it further.
 
Dumping is taking the contents of memory/chip/etc to a file.

Multiplayer = No.

There is a port of Goomba for the DS, but it doesn't run very well compared to lameboy as I understand it.
 
Goomba Color will only have the first four Super Gameboy palettes available (plus the few built-in palettes for a couple specific games). This won't be the same thing as the colors the GBC gave it, but it's probably better than nothing. Lameboy supports Super Gameboy colors if the game provided a set for the SGB to use, but I don't think it can use any of the other SGB built-in palettes. Make sure you specify the SGB option in the Lameboy menu before starting the game so you can see this.

Keep in mind there's also a fork of Goomba in which you can create your own palettes. Goomba Paletted by Kuwanger I believe.
 

Site & Scene News

Popular threads in this forum