Lameboy DS 0.9

xalphax

Internet killed the Ponystar.
Member
Joined
Nov 18, 2006
Messages
1,298
Trophies
1
Age
28
Location
here'n'there
Website
Visit site
XP
1,204
Country
Croatia
I am still to test this zoom feature, BTW here's how it looks when zoomed in:

adea5.png


taken from dantheman's post on scdev

one emulator running another emulator running a game

oh well
laugh.gif
laugh.gif
laugh.gif


good work on the update!
 

VVoltz

The Pirate Lord
Member
Joined
Nov 6, 2002
Messages
2,727
Trophies
0
Location
USA
XP
1,208
Country

Xanikseo

Active Member
Newcomer
Joined
Sep 9, 2006
Messages
44
Trophies
0
XP
45
Country
BTW "Wine Is Not an Emulator" is one of Wine's acronyms. It runs Windows applications natively on Linux ontop of X11 and goodness knows what else.
 

loathsome

Well-Known Member
Member
Joined
Jul 11, 2007
Messages
404
Trophies
0
Location
N3DSXL
XP
281
Country
I am still to test this zoom feature, BTW here's how it looks when zoomed in:

adea5.png


taken from dantheman's post on scdev


one emulator running another emulator running a game

oh well
laugh.gif
laugh.gif
laugh.gif


good work on the update!
Imagine if he is running it under WINE, the Windows Emulator for Linux, hahaha.

On to the topic: I'll try this later, but by far looks too good to be true!

Nonono. Install Parallels on Mac, Run Windows, Install VMware, Install Linux, Run NO$gba under WINE and then run Lameboy.

Yes!
 

WigWrm

Well-Known Member
Member
Joined
Apr 17, 2007
Messages
208
Trophies
1
Website
Visit site
XP
950
Country
United States
Im playing Zelda: A Link to the Past DX v1.0 and I'm not able to save the game. I'm using a gamesave I ripped off the original cartridge and while the save loads I cannot write to it. Noticed this after playing into it for about 30 minutes. Also can someone explain what the x button does?
 

Sonicandtails

Well-Known Member
Member
Joined
Apr 10, 2003
Messages
432
Trophies
0
Website
Visit site
XP
346
Country
United States
Updated list.
I had said I would add more games this time, but I lied. Just rechecking all of these games took about 2 hours. I may in the future do more however, but don't count on it any time soon.

Color Key:
Green: 60FPS with fullsound. Possible very minor sound/graphics issue.
Blue: Gameplay slowdown and/or major graphic errors with possible sound issues.
Red: Crashes/Not playable

---
Gameboy
---
-Bubble Bobble GB: 60FPS with fullsound.
-Bugs Bunny - Crazy Castle I GB: 60FPS with a high pitched instrument at title.
-Bugs Bunny - Crazy Castle II GB: 60FPS with fullsound. Not tested extensively.
-Bust-A-Move 3 DX GB: 60FPS with fullsound. Not tested extensively.
-Donkey Kong GB: 60FPS with fullsound and a refresh rate bar on the background layer. Still not fixed.
-Game and Watch Gallery 1 GB: 60FPS with fullsound. Not tested extensively.
-Hyper Lode Runner GB: 60FPS, sound is very high pitched.
-Kirby's Block Ball GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land 2 GB: 60FPS with fullsound. Not tested extensively. Minor graphic glitch noticed on startup.
-Kirby's Pinball Land GB: 60 FPS with fullsound. Not tested extensively.
-Kirby's Star Stacker GB: 60 FPS with fullsound. Not tested extensively.
-Megaman - Dr. Wily's Revenge GB: 60FPS with fullsound, but with flashing status bar and graphics along with a refresh rate bar on the background layer.
-Megaman II GB: 60FPS with fullsound, flashing status bar (On any stage with flashing palette, Metal Man for instance) with a few other subtle graphical glitches (Refresh rate bars on weapon screen)
-Megaman III GB: 60FPS with fullsound. Not tested extensively.
-Megaman IV GB: 60FPS with fullsound. Minor graphics issues on level select and during title screen intro. Not tested extensively.
-Megaman V GB: 60FPS with fullsound. Not tested extensively.
-Metroid II - Return of Samus GB: 60FPS with fullsound. Not tested extensively.
-Pokémon Red/Blue GB: 60FPS with fullsound. Not tested extensively.
-Solomon's Club GB: 60FPS with fullsound. Not tested extensively.
-Super Mario Land (v1.0) GB: Won't load.
-Super Mario Land (v1.1) GB: 60FPS with fullsound.
-Super Mario Land 2 - 6 Golden Coins GB: 60FPS with fullsound. Not tested extensively. When visiting the pumpkin part of the level select, the game throws you back to the title screen.
-TMNT - Fall of the Foot Clan GB: 60FPS with fullsound. Not tested extensively.
-TMNT III - Radical Rescue GB: 60FPS with fullsound. Refresh bar down the background layer.
-Tetris (v1.0/1) GB: 60FPS with fullsound. Both versions work, differences being the "classic" Tetris theme being in (v1.1).
-Tetris Attack GB: 60FPS with fullsound. Not tested extensively.
-Wario Land - Super Mario Land 3 GB: 60FPS with semi-fullsound. Very small and hard to notice sound issues (Overworld).
-Wave Race GB: 60FPS with fullsound.

---
Gameboy Color
---
-Bomberman Blue Champion GBC: 45FPS with fullsound.
-Bomberman Red Challenge GBC: 45FPS with fullsound.
-Bugs Bunny - Crazy Castle 3 GBC: 60FPS with fullsound. Not tested extensively.
-Bugs Bunny - Crazy Castle 4 GBC: 54-63FPS with fullsound. Not tested extensively.
-Bust-A-Move 4 GBC: 30-50FPS with fullsound. Not tested extensively.
-Donkey Kong Country GBC: 30-55FPS with fullsound, and several graphical glitches with debug information on bottom screen.
-Game and Watch Gallery 2 GBC: 60FPS with fullsound. Not tested extensively.
-Game and Watch Gallery 3 GBC: 60FPS with fullsound. Not tested extensively.
-Harvest Moon 1 GBC: 60FPS with fullsound. Not tested extensively.
-Legend of Zelda: Link's Awakening GBC: 60FPS with fullsound. Intro lags to 45FPS and any warping effects lag 45FPS. Does not harm gameplay. Tested very extensively.
-Legend of Zelda Ages/Seasons GBC: 60FPS with fullsound. Not tested extensively. Too many sprites can cause 45-55FPS lag. Wavy screen effects lag. Otherwise fully playable. Small graphical errors.
-Mario Golf GBC: 50-60FPS with fullsound. Not tested extensively.
-Mario Tennis GBC: 50-60FPS with fullsound. Not tested extensively.
-Megaman Xtreme GBC: 45FPS everywhere, fullsound.
-Megaman Xtreme 2 GBC: 45 FPS in game, 60FPS in menu. Fullsound and one line of debug on talking sequences.
-Metal Gear Solid GBC: 50-60 FPS with fullsound.
-Pokémon Crystal/Gold/Silver GBC: 60 FPS with fullsound. RTC works on all.
-Pokémon Pinball GBC: 50-60 FPS with fullsound and a few graphical errors.
-Pokémon Puzzle Challenge GBC: 35-60FPS with fullsound and blinking graphics.
-Pokémon Trading Card Game GBC: 60FPS with fullsound. Not tested extensively.
-Pokémon Yellow GBC: 60FPS with semi-fullsound, Pikachu's voice is broken.
-R-Type DX GBC: 45FPS with full sound.
-Super Mario Bros. Deluxe GBC: 60FPS with full sound.
-Tetris DX GBC: 60FPS with full sound. No issues.
-Wario Land II GBC: 55FPS during opening movie. 60FPS in-game with fullsound. Small graphics issues.
-Wario Land 3 GBC: 60FPS with full sound unless 4 or more sprites on screen. Then it is a lagfest of around 45FPS. Two lines of debug code on startup... Seems to be a pattern with GBC games (Says something about (gbc ir))
 

Destructobot

Crave the Hammer
Member
Joined
Oct 15, 2006
Messages
5,002
Trophies
0
Age
45
Location
Portland, OR
Website
Visit site
XP
321
Country
United States
I've been pushing for scaling in NES emulators but noooooooo, I get shit down each time and called crazy. "IT'LL NEVER WORK" Now we have GB/C ROMs running with scaling. Shows it can be done.
???

NesDS has optional scaling with alpha-lerp and flicker blend modes, PocketNES has scaling with just the flicker blend mode, and HVCA has scaling with a few blend modes as well (I haven't really checked it out much).

Are there other NES emus for the DS or GBA that don't have scaling?
 

juggernaut911

GBAtemp Slut!
Member
Joined
Jul 13, 2006
Messages
4,165
Trophies
1
Age
13
Website
google.com
XP
1,018
Country
United States
...
rofl2.gif
x1000

I already have a slot 2 card! I meant the no GBA emu thing as a comment u know, "Oh! a GBC Emulator on the Nintendo DS! Why thats bloody well jolly! chip cihp! Frosted Flake! Yet nowGBA... hmmm... I take that frosted flake back...
dry.gif
"

I know about the GBA emulator problems on the DS...

I just REALLY wanna know if there is a app like lameboy for the GBA
 

camx

Well-Known Member
Member
Joined
Nov 17, 2003
Messages
372
Trophies
0
Location
colorado USA
Website
Visit site
XP
153
Country
United States
Wonder if we can expect, um, savestates. anytime soon.
unsure.gif


until then i'm sticking with Homer's RIN GeMP for my GBC games. Its just easier, except for the fact i can dump about twice as many games on my many micro SD cards lying around for my DS, when my pro duo stick is all by himself with only one gig. AND i'm playing FFVII.
cry.gif
 

suprneb

Well-Known Member
Member
Joined
Apr 14, 2007
Messages
164
Trophies
0
XP
129
Country
United States
so this is a gameboy emulator for the ds?

so we can just dl rom files just like .nds files and put them onto the microSD card?
 

looneyboy784

Well-Known Member
Newcomer
Joined
Dec 4, 2006
Messages
45
Trophies
1
XP
85
Country
United States
so this is a gameboy emulator for the ds?

so we can just dl rom files just like .nds files and put them onto the microSD card?


Wrong!!! You acquire ROMs writing a letter to Nintendo and requesting access to their games. From there Nintendo having little concern over their intellectuals property should mail you an optical disc containing ROM dumps of all Game Boy games...
lecture.gif
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=KYZD7ykz9aQ