Lameboy 0.10 released

Discussion in 'GBAtemp & Scene News' started by FAST6191, Mar 16, 2008.

Mar 16, 2008

Lameboy 0.10 released by FAST6191 at 6:29 PM (5,689 Views / 0 Likes) 41 replies

  1. FAST6191
    OP

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,748
    Country:
    United Kingdom
    Lameboy 0.10 released
    first update in a while.
    Nutki has returned with a new version of his gameboy (colour) emulator Lameboy sporting a rather substantial changelog although the author stresses the "beta" nature of the emulator.

    [​IMG]

    Warning: Spoilers inside!

    [​IMG] Authors blog/site
    [​IMG] GBAtemp download


    Thanks to ZML for the heads up.
     


  2. SkH

    Member SkH GBAtemp Maniac

    Joined:
    Apr 5, 2006
    Messages:
    1,112
    Country:
    Algeria
    Wow!! Awesome!! Using this everytime!! [​IMG]
     
  3. ratx

    Member ratx Member

    Joined:
    Jan 9, 2006
    Messages:
    34
    Country:
    United Kingdom
    Excellent news. Really glad to see this project back from the dead
     
  4. FAST6191
    OP

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,748
    Country:
    United Kingdom
  5. Urza

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    Rumble emulation?

    TIME TO ROCK SOME FUCKING POKEMON PINBALL
     
  6. m3rox

    Member m3rox GBAtemp Advanced Maniac

    Joined:
    Nov 13, 2006
    Messages:
    1,673
    Location:
    WA
    Country:
    United States
    Nice, I honestly didn't think there would be anymore updates after the last version (since it was pretty good as it was). Now let's see the dev of Goomba Color try to beat this [​IMG]
     
  7. Jhongerkong

    Member Jhongerkong GBAtemp Fan

    Joined:
    Mar 1, 2007
    Messages:
    405
    Country:
    Canada
    Lameboy is the best homebrew ever. I was wondering where nutki was all this time...
     
  8. imgod22222

    Member imgod22222 GBAtemp's Original No-faced Member

    Joined:
    Jul 5, 2006
    Messages:
    1,555
    Country:
    United States
    what game is that? looks cool.
     
  9. Tales

    Newcomer Tales Newbie

    Joined:
    Jan 5, 2008
    Messages:
    9
    Country:
    China
    awesome update!i gonna test it
     
  10. Urza

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
     
  11. Arnold Schwarzen

    Member Arnold Schwarzen GBAtemp Advanced Fan

    Joined:
    Nov 21, 2005
    Messages:
    787
    Country:
    United States
    Wow, and I just found out about and started using Lameboy 0.09 today. I did notice that the last version was released quite a while back so this is quite surprising.
     
  12. Sonicandtails

    Member Sonicandtails GBAtemp Fan

    Joined:
    Apr 10, 2003
    Messages:
    432
    Country:
    United States
    There's still a slight graphics issue with the HUD on Pokémon Pinball, but other than that, the rumble support and the game works perfect. He also managed to up the speed of most GBC games, because Oracle games now run at 54fps instead of the previous 45fps. But most importantly, Donkey Kong '94 has been fixed, and there is now SGB Borders to make it even that much better! I think I'll be spending alot more time with my DS for awhile.
     
  13. joe joe

    Newcomer joe joe Member

    Joined:
    Mar 12, 2008
    Messages:
    38
    Country:
    United States
    "Super Gameboy emulation on the other hand is almost done" ?????? [​IMG]

    wats super gameboy? Is that SNES or GBA or something?
    It can't be GBA though.
     
  14. Urza

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    Its the add-on that let you play Gameboy games on the SNES. Borders were added so the resolution matched that of the television, and this is what it means by "Super Gameboy" emulation.
     
  15. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

    Joined:
    Jun 2, 2007
    Messages:
    4,325
    Location:
    Georgia
    Country:
    United States
    The Super Gameboy was an SNES cartridge with a GB slot on top so you could play GB and dual-mode games on your TV. Certain games made after its creation included special borders you could see when playing them on the Super Gameboy. SGB support means that it can use the DS's extra resolution to show part of those borders. Look at some screenshots for Goomba Color at http://www.dwedit.org/gba/goombacolor.php for a demonstration.

    I haven't put this on my DS yet, though I did some testing with no$GBA and I'm liking what I see. Can't seem to get SGB borders working for Azure Dreams or Link's Awakening, but I'll play around with that once I put it on real hardware.
     
  16. Scathraax

    Member Scathraax GBAtemp Regular

    Joined:
    Jun 21, 2007
    Messages:
    246
    Location:
    Illinois
    Country:
    United States
    How exactly does the Super Gameboy emulation work?
    I've only seen a few games played on Super Gameboy, and that was years ago..

    Is it only certain GB ROMs, or can you enable it for any ROM?
     
  17. m3rox

    Member m3rox GBAtemp Advanced Maniac

    Joined:
    Nov 13, 2006
    Messages:
    1,673
    Location:
    WA
    Country:
    United States
    I know back when I had my Super Game Boy (before it was stolen by a friend of a friend), any game would have it's own boarder around the play area, I'm going to guess that maybe it works this way for the emulator as well?
     
  18. jhoff80

    Member jhoff80 GBAtemp Advanced Fan

    Joined:
    Jan 23, 2006
    Messages:
    806
    Country:
    United States
    Didn't the Super Gameboy games also have an extended palette compared to the same games on a Gameboy Color, or am I making that up? Also, I know that when put in the Super Gameboy, Donkey Kong '94 had different sound effects.
     
  19. Harpuia

    Member Harpuia GBAtemp Fan

    Joined:
    Jun 6, 2007
    Messages:
    316
    Location:
    My House
    Country:
    United States
    Very nostalgic emulator!
     
  20. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

    Joined:
    Jun 2, 2007
    Messages:
    4,325
    Location:
    Georgia
    Country:
    United States
    I just tested Lameboy on real hardware and was only able to get borders working in Pokemon Red. The dual-mode cartridges I tried that could run in the GB, GBC, and SGB did not show borders (Link's Awakening DX, Pokemon Pinball, Azure Dreams). I was also unable to get SGB support in the non-DX version of Link's Awakening.

    As for how the SGB worked, since the SGB only supported GB or dual-mode games, for a game like Pokemon Pinball you'd get the border but you'd be limited to 4 colors. You could change those 4 colors though, which was rather nice.

    Goomba Color uses an interesting trick to get both SGB borders and GBC colors at the same time, which obviously is a situation that wouldn't exist on the real hardware. For some games Goomba Color boots in SGB mode for a second until the SGB border is sent through, then resets into GBC mode. For other games it simply requests both and the game supplies both without questioning it.

    Regardless, it appears that for now the only way to get both SGB borders and GBC colors for dual-mode games is through Goomba Color, based off my tests.
     

Share This Page