This homebrew is an adaptation of the boardgame Labyrinth. Seeing as the official Labyrinth DS game ruins the game for me by messing with the board setup (and adding an unnecessary storyline), I created a version that's more true to the original. Gameplay in a nutshell: Reach the treasure you're aiming for by moving horizontal or vertical strips of the labyrinth, creating new paths. Be the first to find all your treasures and return to your starting point to win. Details are explained in the interactive 'How to play' menu. Screenies: Download: Labyrinth.nds To change a player to AI and back, tap the player's icon in the main menu. Updates v 110817: - updated libnds - sped up pathfinder demo - added simple player AI Updates v 110726: - Flickering has been fixed Known bugs: - Rotated sprites don't look as good as non-rotated sprites - While the AI is 'thinking', screen may flicker Todo: - wireless multiplayer! - improve AI - implement additional game rules - Custom board layouts (currently only uses original static board layout) - Fancy 3D graphics Questions/comments/suggestions welcome! PS: As a 'fun' bonus, it includes a simple pathfinder demo. Press select at the title screen to access it. I included this for testing purposes, and haven't bothered to take it out. PPS: It is possible to run into the 'debug menu' by pressing certain buttons. Don't mess with the values in the 'MAIN' section ('GAME' section is fine), since it will likely mess up your game.