Hacking Kirby & The Amazing Mirror - Ability Modifier

MasterKirby1992

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Hello, this time I made a code for the Kirby saga and still it is a very difficult code to obtain that will be called Ability Modifier.

A code very similar to the Pokémon saga of the Pokémon Modifier code, but it is about the Kirby games.

As I was saying, Ability Modifier, it only works if you add a button activator/code trigger, and also choose an ability from all these values that I have in it.

So, I hope you enjoy them! :)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Video Demonstration:


Code:
Kirby (Pink) Ability Modifier
74000130 XXXX
32020EE8 0084
74000130 XXXX
32020FBD 00YY

Kirby (Yellow) Ability Modifier
74000130 XXXX
32021090 0084
74000130 XXXX
32021165 00YY

Kirby (Red) Ability Modifier
74000130 XXXX
32021238 0084
74000130 XXXX
3202130D 00YY

Kirby (Green) Ability Modifier
74000130 XXXX
320213E0 0084
74000130 XXXX
320214B5 00YY

--------------------------------------------------------

XXXX - Button Activator/Code Trigger:

03FE - A
03FD - B
03F7 - START
03FB - SELECT
01FF - L
02FF - R
03BF - UP
03EF - RIGHT
03DF - LEFT
037F - DOWN


Buttons/Triggers Combinations

03FC - A+B
03F3 - START+SELECT
00FF - L+R

--------------------------------------------------------

YY - Ability:

01 - Fire
02 - Ice
03 - Fireball
04 - Wheel
05 - Parasol
06 - Blade
07 - Wizard
08 - Stone
09 - Poppy Bros.
0A - Sumo
0B - Sleep
0C - Cook
0D - Copy/Laser
0E - U.F.O
0F - Lightning
10 - Tornado
11 - Hammer
12 - Sword
13 - Archer
14 - Fighter
15 - Roullete
16 - Smash
17 - Mini Mode
18 - Explosion
19 - Rocket
1A - Master (Special Item)
 

FAST6191

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Nice work.

What does 00 do in the ability value do?

Also some would probably opt for a code to cycle round the values (add one unless =1A then write zero or some variation on that) even if it would take an age.
 

Mayo1990

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Nice work.

What does 00 do in the ability value do?

Also some would probably opt for a code to cycle round the values (add one unless =1A then write zero or some variation on that) even if it would take an age.
Tried it, 00 is default Kirby. There's also a glitchy one named "POW!" that uses the sprite of Poppy Joe but that's about it. It's 1C or 1D, one of these.
 
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FAST6191

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Tried it, 00 is default Kirby. There's also a glitchy one named "POW!" that uses the sprite of Poppy Joe but that's about it. It's 1C or 1D, one of these.
In that case glitch ones you can probably leave out or note separately but I would include the baseline/normal/no ability kirby in the main list as plenty of people like such things for challenge runs.
 

FAST6191

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for the second XXXX do i fill that in too?
Yeah and best to make it the same value unless you can hit buttons faster than a frame.
The short version of what those codes are doing is
https://doc.kodewerx.org/hacking_gba.html
7 is part of an IF check (as in IF these conditions are met then do this).
In this case it is reading the place where what buttons are pushed are located in memory (not an ideal way to do things but should work well enough for this).
If it sees what it wants it will write the location in memory a specific value.
If then has another check, again on button locations, and writes another area of memory in this case with the ability you want. Presumably as the current abilities are stored in two points in memory (don't know whether that is anti cheat or serves other purposes) or it needs a tweak to make it realise something has changed (don't know if 74 there some kind of reset state).
 

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